Comment: Re:I sincerely hope not (Score 1) 56
Sure, there are some downsides to this, and not everybody wants cloud gaming - on the other hand, there are a lot of benefits. For example, you don't need to upgrade your graphics card every few years to play the latest games with the best quality settings. Consoles could keep up with state-of-the-art graphics, and PC games that arrive late in the console cycle won't be dumbed down so that they look the same between the PC and consoles. Going to a LAN party? Leave your desktop at home; bring a small portable device (say a phone, tablet, or ultrabook), a controller, and maybe a display - or just plug a controller straight into a TV, for that matter. Find an awesome new game? Tell your friends, and in under two minutes, they're playing it with you. No need to download it, or go to the store to buy it. Like Mac OS X, but you're a gamer? No need to have two computers (one for gaming, one for other use), or reboot into Boot Camp. Or more generally, no need to worry about whether the awesome new game is available on iOS, Android, Mac, Linux, Windows, Playstation, Xbox, Wii, etc. - use it on whichever one you prefer. And use it on different platforms at different times, without having to buy it again.
There will always be a market for buying physical copies of games so that you own them; you can still rent and buy DVDs in person, despite Netflix's best efforts (and huge success) with DVDs-by-mail and streaming video. But it does have the potential to disrupt the market, and introduce some new concepts and business models that just aren't possible otherwise.