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Submission + - Crunch Time. How did this became the norm? (kotaku.com)

LostMonk writes: Kotaku gaming blog tell the story of the horrible working habit which has somehow become the status quo in the video Games industry... The Crunch Time. Endless hours over weeks and nights and weekends of overtime, usually unpaid, to meet the release deadline.

And how this kind of shortsighted, ultimately self-damaging behavior has become the norm in the industry and "weekends and long hours required" is now part of the job description.

Going the speed of light is bad for your age.