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Comment: New systems have to be both cheaper and better. (Score 1) 614

by LordZardoz (#43666735) Attached to: Ask Slashdot: Why Won't Companies Upgrade Old Software?

In order to displace something, the new thing has to be all that the old thing was and then some more (some more crucial features not just some more sugar). And then it has to be cheaper to top it. Until you can satisfy both requirements, trying to get someone to upgrade is probably going to be an uphill battle.

If a company invested a non trivial amount of effort into creating a web enabled system that was dependent on IE 6, it will likely continue to be used until it becomes nearly impossible to get IE 6 to run on newer computers. Can you guarantee that the new system will do something the old system could not do? If you cannot, then it is probably going to be cheaper at any given moment to fix / replace the few older computers that break down then to reimplement the entire system.

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Comment: Lower costs of living == lower barrier for success (Score 1) 559

by LordZardoz (#43582975) Attached to: Robots Help Manufacturing Recover Without Adding Jobs

Pulling a number right out of my ass, lets say a typical person needs to earn $35 000 to $45 000 a year to support themselves at today's cost of living. . Lets say that random person X, working at a creative class job might only be able to earn $15 000 a year simply because he is just not that good.

Now lets automate the shit out of everything. Lets say we have robotic lumberjacks, miners, farmers, prefabricated construction factories for building homes, the whole smash. Lets also say that some kind of wonder tech combo both reduces the energy requirements while also making renewable energies viable for a standard of living comparable to the american average. Pure science fiction bullshit sure, but lets set that aside for a moment.

The real cost of living is going to fall way the hell down. Rich and Poor still exist because humans suck and we compete for mates as much as anything else. But the cost for a person to secure food and shelter drops to something like $10 000 a month.

The guy who can only earn $15 000 in a creative type job is going to be able to live while doing that job. Maybe they aren't living the high live but they can probably get by as well as they would have before.

Also, lets not call it a 'creative' type job, and instead call it a 'cultural' job. Some people will create art of various forms. Some people will perform (art or sports). Some will teach. I am sure some people will just try to party all the damn time.

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Comment: Some may disagree (Score 1) 690

by LordZardoz (#42477469) Attached to: Why Girls Do Better At School

Apples and Oranges -- A Comparison
by Scott A. Sandford, NASA Ames Research Center, Mountain View, California

http://www.improbable.com/airchives/paperair/volume1/v1i3/air-1-3-apples.html

Being slightly more relevant, comparing how men and women learn is worth while. Even if they are different, both are trying to accomplish the same thing. Men and Women obtain an education and learn skills in an effort to be economically self reliant within a modern economy. Apple's and Oranges are both fruit products that can be consumed to provide calories and nutrition.

Trying to compare something entirely different (ie, the Geopolitical ramifications of the collapse of communism within the soviet union vs an Apple) is truly useless.

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Comment: Use a script or a tool to reformat the code (Score 1) 430

by LordZardoz (#42363187) Attached to: Ask Slashdot: Do Coding Standards Make a Difference?

Pretty much everyone here has already said it. Coding standards to help productivity, but its a group thing. ie: its more of a a +3% to +5% gain for everyone who has to share code and know what the hell is going on. Coding to a standard that is not a habit for yourself is going to be a bit of a hit to your own productivity.

So if you hate dealing with the existing code standard, you could either implement a script to do the reformatting for you, or you can find an existing tool to do the same. Write however the hell feels natural, and when its working, run the conversion script and retest. If possible, convert in both directions (ie, go from official standard to your preference before you start modifying it again). It wont help structural issues (ie, if using certain design patterns is forbidden), but it will deal with the camel case vs underscore, variable name prefixes, space vs tab, and where the hell to put curly braces.

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Comment: What if that is the one time pad? (Score 4, Interesting) 263

by LordZardoz (#42077919) Attached to: After Weeks of Trying, UK Cryptographers Fail To Crack WWII Code

What if that is not an encrypted message, but the encryption key for a message?

I am not a cryptography expert, but I suppose there would be no way to discern the two right?

If it is the key and not a message, than no amount of decryption effort would matter.

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Comment: I have had an interesting 4 years. (Score 1) 524

by LordZardoz (#41540653) Attached to: Are you better off than you were four years ago?

Life was excellent and improving dramatically for me 4 years ago, and the time between October 2008 and April or May of 2009 was probably one of the best periods of my life. For part of that time I was unemployed, but other factors kept things very good for me.

Due to the death of someone who is more important to me than anyone else will ever realize died right about the time I was starting my current job. The period between June of 2010 and June of 2011 was probably the single most difficult year of my life.

Since then though, things have dramatically improved.

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Comment: Re:Change the relationship (Score 1) 480

by LordZardoz (#41495631) Attached to: What Should Start-Ups Do With the Brilliant Jerk?

The justification is that the 'jerk' in question was basically murdering the teams morale and enthusiasm.

Some portion of management types were brainstorming ideas on how to improve things (ie, ideas for new services or products) and getting everyone involved and excited. Then the rockstar / genius / jerkass guy would crap on everything saying everything sucks. As brilliant and as respected as Employee X was, no one else really wanted to work with him.

Now, it is possible that the ideas being discussed were terrible ideas that needed to be shot down. But lets say that the ideas were not necessarily bad ideas, and just ones that employee X does not agree with. If your an employee, your part of a team. If your the most valuable member of the team, you should be taken seriously. But Employee X should not be allowed to become the proverbial albatross around the teams neck.

Employee X is like a fan favorite superstar player on a Basketball team that can score crap tons of goals, but the team is still losing. The coach has ideas to fix it, but they mean Employee X is not going to score as many goals. Letting the Superstar do what he wants is not going to get the team to win (they are already doing that). Making the changes the superstar wants the team to make is also not going to work (team cannot afford expensive players needed to back up the superstar).

At that point, the Superstar is usually traded, the team makes the changes they feel they need to. Sometimes the team starts to win again. Sometimes they lose worse. No matter what though, something needed to change.

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Comment: Change the relationship (Score 3, Insightful) 480

by LordZardoz (#41480135) Attached to: What Should Start-Ups Do With the Brilliant Jerk?

I think that the situation as described is incomplete or missing part of the picture.

What he is describing is what happens when you have a highly valuable and contributing team member who has a vision for the company that differs from what everyone else wants.

Assume we have 10 employees.
Lets say Employee X has a value of 1000, and the rest have a value of 100 each. The company has a value of 1900. Clearly Employee X is valuable and to get where you need to be, you need to accommodate his views. He is basically more than half the company

Now you grow to 40 employees. Employee X is still worth 1000, but the rest of the group is worth 3900. Employee X should not be dictating where the entire group wants to go, even if he carries so much influence.

Employee X did not become less valuable, he did become less important. The only time Employee X becomes a Jerk is if Employee X allows his ego to think he is still more than half the value of the company.

The solution is that Employee X needs to be treated as a consultant or contract. Let him be the rock star that saves every ones ass. But as good as he is, he cannot lead if no one wants to follow him, and he should not lead if the place he wants to lead is not the place the team wants to go. And Employee X should not be allowed to prevent someone else from leading if his plans do not add as much to the group as the other guy.

A good leader is not the guy who is worth 1000 to everyone else's 100. A good leader is the guy who can get a value of 120 from people with a base value of 100.

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Comment: Re:And much more expensive than real or fake (Score 1) 165

by LordZardoz (#41452049) Attached to: Lab-Grown Leather Could Be a Reality In 5 Years

You may be long about real leather being a lot cheaper than bio engineered leather.

Granted, you have doubts about this being able to scale up. But lets assume for a moment you are wrong.

The inputs to the process are going to be somewhat similar to the inputs required to raise a cow. But the quantity of those inputs should be much lower. You only need enough food / nutrients to grow the skin. You do not need to support the rest of the mass of the cow. The waste (urine, feces) would also be lower. No bones or brains, and the support features of the rest of the cow (the lungs / spleen / kidney's) can probably be accomplished by machine filters.

I am not sure if the vat grown meat would work as well though. You would need to support much more biomass and your probably not going to be able to simulate a massive rib steak.

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Comment: What kind of games do / did you enjoy playing? (Score 1) 221

by LordZardoz (#41444135) Attached to: Ask Slashdot: Gaming With Only One Hand?

You mention Xbox and PC games, but those do not narrow it down to much.

On the PC side, games of the 'just one more turn' / slow play strategy games are probably not affected. The Civilization series, Galactic Civilizations 2 (not related to previous series), various 'God Games', are not likely to be affected.

If your gaming leaned more towards First Person Shooters, and Starcraft 2 style RTS games, and anything with a 'mouse to look, WSAD keys to move' is probably going to be a bitch to play with a damaged left hand. I have never gotten into World of Warcraft, but given the prevalence for keyboard macro's, that may not be the best option.

For many XBox games, it comes down to what games your playing on that console, and how usable your left thumb is. If your left thumb is functional, you probably have a huge amount of games that are perfectly playable. If your left index finger is also functional, you may find that most console games pose no issues.

Games that are playable with the Wii Remote or Playstation Move controller are also essentially one handed games as long as the 'nunchuck' attachment is not critical. Content choices on the Wii do skew very heavy to casual though.

More info on what kind of games you actually play may result in better advice.

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Comment: Do you want to create tech, or just use it? (Score 1) 1086

by LordZardoz (#40938531) Attached to: Ask Slashdot: How Many of You Actually Use Math?

If your content to use 3d packages like Unity, you can probably get by with little more than a strong understanding of matrix and vector math.

If you ever want to implement any of the following more directly, you need significantly more

3d Physics: requires calculus for certain ballistic calculations.
Low level rendering: requires knowing how to interpolate a normal value across mulitple verticies
collision vs true curved surface: if you want to use spline curves to represent geometry, you need to know how to calcuate an exact location on it to determine a collision normal.

Or what happens if you want to use a 3rd level plugin for Unity that only works with Quaternions and all you have are the Vector / matrix based positions?

You cannot always depend on an out of the box solution.

Think of it this way: You do not need to be an architect to build a house. Any idiot can hammer together some walls and a roof. If you want the damn thing to actually look good or do something no one else has done yet, you need more. Any idiot can buy a 'just add water' cake mix and make a chocolate cake. But the guy who can make one from the raw ingredients is probably going to make a much better goddamn cake.

Also, if it comes down to hiring an employee with high school level trig vs a guy with university level calculus, and the job involves working with those concepts even indirectly, than high school guy loses every goddamn time. Even if your not using it directly, your still going to be better off going with the guy who has a deeper understanding of what the hell is going on.

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Comment: Atomic Robo and Axe Cop (Score 2) 372

by LordZardoz (#39874359) Attached to: Ask Slashdot: Which Comic Books To Start My 3-Year-Old With?

Perhaps not perfect for a 3 year old, but worth looking at are Atomic Robo and Axe Cop.

Atomic Robo is very much a 'child appropriate' comic.

http://www.atomic-robo.com/

Axe Cop is created by a 30 something year old cartoonist and written by his 6 year old brother.
http://axecop.com/

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Comment: High Res graphics == Expensive (Score 5, Interesting) 423

by LordZardoz (#39752773) Attached to: If You Resell Your Used Games, the Terrorists Win

The reason to upgrade the hardward generally comes down to improving graphics and processing power. The added work for things like high end physics and AI is not an especially big hit in terms of development expense though. What is driving the cost upward is primarily the high res 3d graphics.

Creating high quality 3d art is extraordinarily labour intensive, and the tech to improve the toolset for the artists is not advancing as fast as the ability to push more content to the screen. If you increase the polygon count of your scene from 100 000 to 10 000 000, the labour requirements get difficult. Just watch the credits from a game made in 2001 and compare to a game made in 2012. The size of the art teams have gotten proportionally much larger compared to the size increase for the programmers.

Also, the assumption that the CEO's are getting hookers and blow is not universally true. If you produced one of the top 3 games of the year, sure, people are getting rich. If your outside the top 10 though, the development costs are eating enough of the profit that its a crap shoot on whether or not your broke even.

Used games and piracy have eaten a great deal of the profit margin for games that were good but not great. Lowering the price might actually be a good idea, but if your barely breaking even your going to have a hard time justifying the move to share holders who are seeing only marginal profitability.

In any case, change is coming because the iPhone / iPad is forcing it. All the companies that cannot compete at the $60 a game core market are starting to chase the lower dev costs for the mobile devices, and the bigger companies that see 'easy money' are following them. In any case, the long term move is to cut the retail outlets out of the game distribution entirely. Once that happens, your pretty much F*cked for buying used games anyway.

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