But the red light won't blink because the 10NES chip isn't constantly resetting the system. If the light is blinking, it was a problem with the DRM. If there was no problem with the DRM, you could still have other issues (graphic corruption, game won't boot) but in no such situation will the 10NES connect to the chip on the cart and then reset the system (well, unless the chips go out of lockstep or something like that, but then again that's usually a problem with the 10NES).
Then you still have the game speed issues, since the games are tied to the vertical blank in 99% of situations. Then fast forward to today, and you have Nintendo just getting over forcing European gamers to play the old games at 50Hz on the VC, since that's "what they were used to".
And yet the thanks they get is the state of North Carolina (and probably others too, but NC is the one I've heard about recently) shitting all over them because they want to sell their vehicles directly to people instead of having to go through "third-party dealers".
Please turn in your geek card. Mario is in no way a "casual" game.
"privacy of non-users who may not want their every public move to be recorded"
I wasn't aware people had that sort of privacy. Public is public, and private is private. Pictures are pictures, whether they're taken by a film camera, digital camera, cell phone, or Google Glass.
Google should tell Congress to go fuck off. Congress already exerts more power than they're legally supposed to, and this is just another small step in the erosion of the Constitution if this is allowed to continue.
The C64 is worthy of fun.
Are you 12? Was there really any reason to put those censors in there and slow down everyone else's parsing?
No, their application software was actually quite nice. When they were publishing it, that is.
Several applications, most notably for the Amiga (although some of them also came out on other platforms like MS-DOS and the Apple IIgs). Their most notable series was Deluxe Paint, which was used for many of the 16-bit video games that were released on computers and consoles. They also released Deluxe Video (I have a boxed copy of DV3 still sitting here), Deluxe Music Construction Set. They also created the IFF file format specification, which saturated the Amiga platform (with sub-formats such as ILBM for images, ANIM for animation, 8SVX for sound samples, SMUS for sequenced music) and even lives on long after the Amiga's commercial death (AVI, WAV, and ANI formats on the Windows platform are basically little-endian IFF files with different chunk names, and AIFF on the Mac platform is also basically IFF with different chunk names and can either be big- or little-endian, but are most commonly found today as little-endian).
EA has basically sucked ass ever since they stopped making non-game software.
Those were x86-based? The title was "64-bit x86 Computing Reaches 10th Anniversary", not "64-bit Computing Reaches 10th Anniversary".
Don't you mean girlfriend-free hands?
I saw things done on the coCo that blew away the C64 in graphic.
Obviously you haven't kept up with the C64 demoscene. Might want to do that before you claim the CoCo had better graphics ability than the C64.
And it still did not cover up the fac tthat the CoCo floppy drive was 80X faster than the C64.
This could be mitigated through a number of ways with third-party products on the C64. Also, the C128 combined with 1571, 1581, or CMD drive had built-in fast serial.
Oh and the CoCo supported 4 of them out of the box.
No, it didn't. You had to buy a separate controller card in order to have support for even one drive, let alone four. The Commodore machines had built-in support for multiple floppy drives going all the way back to the PET, without the need for a disk controller. The original drive manuals always mentioned devices 8 through 11, and I think it's technically possible to use devices above 11.
Before you think I'm some anti-CoCo nut, I owned both a CoCo 2 and a C64 growing up. I know which machine I preferred. However, I did enjoy both, the CoCo did have its merits. However, to say that the CoCo was better than the C64 in technical ability is just pure fanboyism.