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Comment: Re:Obvious question (Score 1) 1003

by Lobo42 (#32413874) Attached to: Google Reportedly Ditching Windows

Yeah, seriously. Not to mention testing all their web applications in IE6, IE7, IE8, ...

I suppose they could either run Windows in a VM, or bravely try and do some testing using Wine, but, uh, realistically, if they're continuing to develop software for Windows (and Windows is definitely the lead SKU for most of their desktop apps,) then they're going to need a whole bunch of Windows installs lying around. Maybe they're not counting virtualized copies of Windows?

Comment: Re:1984 (Score 4, Insightful) 1238

by Lobo42 (#32232732) Attached to: Texas Schools Board Rewriting US History

I doubt that any of the "facts" in the Texas curriculum are undocumented. The problem lies in the making of a textbook. There's only so many days in the school year, and only so many pages in a history textbook. Choosing which facts make it to print and which do not is necessarily a judgment call. Which of these facts are the most significant developments in American history? There's no "objective" way to answer this, since importance is itself a value judgment.

Comment: Re:Why Texas? (Score 4, Informative) 999

by Lobo42 (#31458586) Attached to: Texas Approves Conservative Curriculum

From the NY Times:

"California is the largest textbook market, but besides being bankrupt, it tends to be so specific about what kinds of information its students should learn that few other states follow its lead."

http://www.nytimes.com/2010/02/14/magazine/14texbooks-t.html?scp=3&sq=texas%20education&st=cse

Games

Games Fail To Portray Gender and Ethnic Diversity 590

Posted by Soulskill
from the overrepresented-demon-alien-demographic dept.
eldavojohn writes "A new study has found that game characters tend not to reflect cultural diversity. According to the paper from researchers across four universities (PDF): 'A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US population. The sample included 150 games from a year across nine platforms, with the results weighted according to game sales. ... The results show a systematic over-representation of males, white and adults and a systematic under-representation of females, Hispanics, Native Americans, children and the elderly.' The researchers also note that games 'function as crucial gatekeepers for interest in science, technology, engineering and math,' and that without these groups represented properly, 'it may place underrepresented groups behind the curve.'"

I took a fish head to the movies and I didn't have to pay. -- Fish Heads, Saturday Night Live, 1977.

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