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Comment: Re:Obligatory (Score 1) 162

by LinuxRulz (#45828327) Attached to: The Biggest Tech Mishap of 2013?

The year of the Linux desktop. But, dammit, 2014 is DEFINITELY going to be THE year!!!

Well, Android smartphones and tablets are thriving which makes for linux on mobiles. And now that Steam is available on linux and the steambox is announced, so I can certainly see more people sticking to Linux for most uses. Heck, I'm in a windows software development firm and convinced my boss before the holidays that I was more effective on linux with Debian+git+Vim+KVM+Wine+mono than whatever the "MS suggested dev environment" is.

So for all that's practical from my point of view, 2014 is already THE year!

Cheers!

Comment: Re:27" FTW (Score 1) 375

by LinuxRulz (#42921381) Attached to: Ask Slashdot: What Is Your Favorite Monitor For Programming?

A pivoting monitor is a must, unless you have the freedom to switch to a tiling window manager such as Awesome, in which case working with 2/3-1/3 columns does a similar effect. Of course you can have both, but the result is I tend to split horizontally which removes some of the benefits.

Comment: how about turnkey? (Score 1) 221

by LinuxRulz (#40629563) Attached to: Ask Slashdot: How Do You Track Bugs For Personal Software Projects?

For public free software projects, there are plenty of cloud based VCS and issue tracker; google code, github, indefero and bitbucket come to mind.

Otherwise, for private projects you may wish to have a look at the turnkey linux images for project tracking
http://www.turnkeylinux.org/project-management

I see they have redmine and trac images. It hardly gets easier to set up than an turnkey vm image!

Comment: mandatory car analogy (Score 1) 384

supporting software indefinitely is like buying a car and asking for infinite replacement of parts forever.

But I do agree on a small "warranty" period, which may range from a few months to a year, just so that most bugs gets corrected but after that it's "mechanic billed by the hour".

X

After 2 Years of Development, LTSP 5.2 Is Out 79

Posted by timothy
from the terminal-velocity dept.
The Linux Terminal Server Project has for years been simplifying the task of time-sharing a Linux system by means of X terminals (including repurposed low-end PCs). Now, stgraber writes "After almost two years or work and 994 commits later made by only 14 contributors, the LTSP team is proud to announce that the Linux Terminal Server Project released LTSP 5.2 on Wednesday the 17th of February. As the LTSP team wanted this release to be some kind of a reference point in LTSP's history, LDM (LTSP Display Manager) 2.1 and LTSPfs 0.6 were released on the same day. Packages for LTSP 5.2, LDM 2.1 and LTSPfs 0.6 are already in Ubuntu Lucid and a backport for Karmic is available. For other distributions, packages should be available very soon. And the upstream code is, as always, available on Launchpad."

Comment: worth = $ / (enjoyment x hours) (Score 1) 188

by LinuxRulz (#30870706) Attached to: How Do You Measure a Game's Worth?

value = $ / (enjoyment x hours)
I believe this would be the correct formula to determine what a game's worth, as only $/h is really a wrong metric for a something we don't enjoy.
But this leads to the real question: How can we measure how much we enjoy a game? We can replay a game and enjoy it the same the second time or just be bored as it gets repetitive. In the same way, we may not really enjoy level grinding because mechanics get repetitive during the first pass.

After many readings and discussions, my definition of "enjoyment of a game" is trying to find patterns in a game and establishing a strategy. The human brain is apparently good at this and "provides satisfaction" when finding a specific pattern. As long as I'm trying different things and as I'm not stuck in a local maxima I'm enjoying something because of the impression of improvement. For this reason, there are repetitive tasks that are classified as fun (like RPG level grinding) as long as there are patterns to be found (like finding the most efficien levelling path).
But it's not always directly related to pattern finding as much as "self improvement". A musical rhythm game has a duration of fun, as long as I have a feeling of improvement. So I had a lot of fun during the 2 first passes as I was getting better, but then started having similar scores for trying again, and it got less fun. So the net value would be cost/(2*game time).
As a counter example, in a racing game, there are less patterns to be found and less self improvement; yes, you can buy new/faster cars ingame but play the same level in the same conditions and you won't necessarily get better. That I would evaluate as (cost*2)/(game time).

The above examples are obviously totally arbitrary and I intentionally do not mention any game name as the values are different between individuals (unless you have the exact same learning rate as I do). But I hope it helps some of you clarify your metric of what's a game worth.

Comment: What are you trying to achieve (Score 1) 634

by LinuxRulz (#28819513) Attached to: The Best First Language For a Young Programmer

If I go back to when I started programming, my first goal was to create a game. It didn't matter at the time whether I was using some proprietary stuff like VisualBasic or older language like c or pascal. I had a goal in mind, which was to be able to control a simple sprite through a grid and I wanted to do it the simplest way that was possible. I still think the topic of first language is about motivation. You want to do something like you see. You don't necessarily want to learn a bunch of abstract design concepts like OO, design patterns. I needed something trivial and visual, yet extensible enough to allow me to add features I thought cool. VB was an awesome opportunity at the time as I could use drag and drop to manipulate objects and even though I was only manipulating widgets in a simple way, it allowed me to do all I required, even the more complex project ideas that followed.

If I look at today's alternatives, I see squeak that does right that, backed by the great smalltalk language. It is simple and visual, yet offers great flexibility. If I had Squeak as a choice when I started, that's probably what I would have chosen.

But it's all about motivation. Someone needs something of interest to work on and use the right tool for it. Programming is an art. You paint for yourself. And you learn to like painting. Then you try other styles: abstract, sceneries, portraits. And once you master enough your technique you can think about painting for others.

Image

Man Teaches the Art of the Excuse Note 4 Screenshot-sm

Posted by samzenpus
from the bigfoot-ate-my-homework dept.
High school teacher Frank McCourt had received dozens of excuse notes from students over the years, most of them forgeries. One day while looking at the pile of obvious fakes, and thinking about how much the kids complained about writing even short essays, he had an epiphany. Why not teach the art of the excuse note? "This is the first class to study the art of the excuse note — the first class, ever, to practice writing them. You're so lucky to have a teacher like me who has taken your best writing and turned it into a subject worthy of study," he said to the class. Frank's classes have written a wide range of notes including ones from Adam and Eve to god, and historical figures. Frank was even commended by the school superintendent for his innovative idea. "That kid writing an excuse note for Judas. Brilliant. I just want to shake your hand. There might be a letter in your file attesting to your energetic and imaginative teaching. Thank you," he said.
Image

Man Catches Fire After Being Tasered 13 Screenshot-sm

Posted by samzenpus
from the that's-some-fine-police-work-there-lou dept.
An anonymous Coward writes "West Australian Police tasered a man while arresting him for sniffing petrol, and managed to set fire to him in the process. Details seem to be scanty so far, but I trust the audience here to do the maths as to whether the ignition source was the taser itself."
Security

+ - Default Passwords Blamed in $55M PBX Hacks->

Submitted by Anonymous Coward
An anonymous reader writes "The Washington Post is reporting that the U.S. Justice Department has indicted three residents of the Philippines for breaking into more than 2,500 corporate PBX systems in the United States and abroad. The government says the hackers sold access to those systems to operators of call centers in Italy, which allegedly made 12 million minutes of unauthorized phone calls through the system, valued at more than $55 million. The DOJ's action coincides with an announcement from Italian authorities today of the arrest of five men there who are suspected of funneling the profits from those call centers to terrorist groups in Southeast Asia."
Link to Original Source
Businesses

+ - 30 years of the spreadsheet->

Submitted by
nk497
nk497 writes "It's been 30 years since the spreadsheet was first developed, in the form of VisiCalc. It was first announced in an ad in Byte Magazine with the tag line: "How did you ever do without it?" In June 1979, it was shown off at a trade show to an audience of two. VisiCalc became popular because it was a business-friendly program that didn't require programming skills. Despite VisiCalc selling hundreds of thousands of copies, and the idea eventually spawning the Excel we all know and love to hate, the developers didn't make a fortune off their idea, as they never did patent it."
Link to Original Source

E = MC ** 2 +- 3db

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