I'd prefer if the high priorities went to voice/game/TV (in that order). The number of latency-sensitive games out there are legion.
Starcraft has sold 11 million units worldwide. That's pretty good, it's one of the best selling games of all time.
World of Warcraft has over 11.5 million monthly subscribers. More people play WoW in one month than the copies of SC sold in a decade.
So, when you consider target audience, and whether or not they're likely to have an internet connection... yeah. SC2 is going to sell really well.
Not including LAN play is a calculated risk that I think will pay off just fine. Reduce the pirates, increase revenue. Works for me!
It's a big deal if he divulged information that was actually classified. The nature of the information is less important.
Yeah, I also found it tasteless. Center-of-mass hits are much more reliable than head shots.
1. SWG, even before NGE, was/is an abomination against the gaming gods and should never, ever have been released. For one, it fails the "interesting combat" test. For two, it was just atrocious.
2. I thought UO was great *then*, regardless of what it is now.
3. There wasn't a "minority that actually likes UO." You're mistaking the vastly increased MMO market of now from what it was 11 years ago. ~12 million people didn't try UO and decide they didn't like it.
The "cold hard fact" is that UO was really, really popular at the time. It grew the MMO fanbase, and EQ grew it even more with a generic fantasy world and true 3D graphics.
The fact that it STILL has players is proof enough that it is fun.
4. You're wrong.
"UO didn't _have_ to invent everything. There were already thousands of text-based MUDs, and whole discussions, correlations and theories (e.g., Bartle's) as to what works and how it works. You could tell from the start why a whole bunch of Lord British's ideas won't work, or won't make players happy, because the exact same had happened a thousand times before on MUDs."
I'm confused by this; are you saying that UO was rife with ideas that didn't work, or didn't make players happy?
Because 11 years later, it's still alive, and still above the 100k subscriber mark. And regardless of the ravenous hordes that have descended upon the industry, none of them have reached the level of interesting immersion UO has. I challenge you to name one MMO without classes that has player made housing, player made shops, and still a full combat experience.
"Are they the best of hobbies that have great value in the end?"
Out of curiosity, what are the best of hobbies that have great value in the end?
3-2-1 Contact (and encouragement from my father) got me started programming Basic on our family's Apple IIe computer. In elementary school, Logo helped it along.
Either of those, or their modern equivalent, should be great. Basically anything where you start off seeing direct, tangible results and then move on to the theoretical stuff.
Wow. That really took me back. Is there still good media like 3-2-1 Contact and Square One for kids?
Nah, I just go to all my HOA meetings. And in every one, we have to go over how 5-6 houses in the clusters still haven't paid, have no intention to pay, and yet complain when their area isn't serviced (lawn cut, trees trimmed, etc). It's compounded when a house in the cluster goes up for sale.
Unfortunately, we've also had a couple cases of liens. One of the homeowners are about to lose their place, so the lien is just one more bill for them. As far as we can tell, the other guy just doesn't care.
I'm just not sure that "service provider" is a great role for HOAs to fill. I like the concept of fiber fiefdoms, I just want to see it work before I consider it for my neighborhood.
"Once constructed, each home would own its own fiber strand, while the shared costs of maintaining the "trunk" cable from the individual homes to a central switching location would be managed in the same way that condominium and homeowners' associations currently manage the shared areas of condos and gated communities."
So, that is to say - not at all? We have a hard enough time collecting homeowner's fees as it is. I can only speculate that it would be harder at a higher cost.
And what are you supposed to do if/when one home stops paying its part? Not upkeep that portion of fiber? Have everyone else absorb the costs?