The game combines excellent old-school 16-bit-style graphics with enchanting music, clever dialogue and story, and an adventurous protagonist.
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The game itself is good too.
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Just... imagine reading Harry Potter and being told you have to pay for the Ron character. Would the book be as good without it? Would your enjoyment of the non-DLC'd version be hindered by the knowledge you don't have the full version?
Personally, I would prefer not to have Ron at all rather than being given the privilege of paying for him.
- "use" -> "used"
- "loose" -> "lose"
- "disk" -> "disc"
I DEMAND EVERYONE SPEAK MY FIRST LANGUAGE PERFECTLY LOL
What kind of experience can you have with pot that makes you want it illegal? Did things taste too good?
I mean, IANA marijuana user, and I'm also pro-legalization of all drugs, but the effects of casual THC ingestion are minimal. I know this because Wikipedia never lies... And neither does a pro-marijuana website.
You're really asking us to consider two choices here: 1) People are thinking, non-hypocritical beings who have tried the drug, thought about its effects and the effects of legalization, and decided it was not a good idea to legalize it. 2) People are nonthinking, hypocritical creatures who think all "bad" things, whether they've attempted them or not, should be illegal, regardless of the consequences of illegalization.
I know I really poisoned the well here, but... that's how I see it.
If these people had actually sat down in a room and looked at a PowerPoint detailing what anti-piracy methods have and have not worked in the past, they would have released an online marketplace alongside their handheld consoles. Not only would that have killed piracy, it would have killed competing consoles.
tl;dr: If you want to compete with piracy, then you need to be more convenient than piracy. Steam and iTunes are perfect examples of this.
So how would you feel about having a single button labelled "Shoot enemies" that, when pushed, shoots all of the enemies on the screen? It'll translate what you want into what happens much more accurately than a mouse will.
That's bad gameplay, not a bad input device.
Does anyone suppose that an adult white male is going to sit and ponder how a juvenile latin female might thing and act in some given situation?
Nope... I didn't even know I had to do that before I ask my artists to place a non-white character in my game.
Everytime someone declares Secondlife dead, it stayes alive 5 more years.
Uh, non-stacking, I hope.
Eureka! Thank you. The blur is created by the eye, not the display.
If your eye is following a moving object on a sample-and-hold display, there will be a discrepancy between where your eye expects the object to move to and where the object is displayed on screen. This discrepancy is the blur.
Learning is good.
The above post doesn't make sense to me.
I just don't see how repeating frames on a CRT increases blurriness.
I also don't see how sampling-and-holding increases blurriness on my hypothetical 0 ms LCD compared to using blank-frame insertion.
Can someone explain this to me?