I'm glad to see someone else already made this comment. It's precisely this type of misappropriated use of the word "theory" in a scientific setting that leads so many people to ignorantly denounce legitimate scientific theories, confusing them for scientific guesswork.
Not to be insensitive to people with vestibular disorders, but why is this the first I'm hearing about this? OSes from Windows to OSX to Linux to Android, etc. etc., have employed various zooming/sliding/wobbling/parallax animations for years now. I've only played with iOS 7 that smallest bit, but is it really so different from everything else that's it's causing a sudden wave of heretofore unseen motion sickness?
First off, the jokes (as described) were juvenile, but in no way misogynistic.
Second, you're creating a false dichotomy for her choices. Richards also had the option to privately go to the event's organizers and present her complaint. Instead, she decided to publicly shame these guys for a stupid joke, resulting in getting one of them fired. She most certainly overreacted as well, making a move that belongs every bit as much to the confines of a high school as did the jokes by the two men.
It all depends on where you live. CVS isn't located everywhere, for one thing. The Walgreens near where I used to live was always fairly well-stocked, and there was almost always one of those much closer to people than going to a full grocery store.
They serve a purpose, even if it's a limited one.
The ground can be used as a source or drain, depending on the season. In winter, it's warmer than the atmosphere, and in summer it's colder.
But yes, essentially just a heat pump.
I'm not a complete CAD junkie or anything, but I've used ProE, SolidWorks, and even CATIA. If I wanted to just design something for fun, I'd probably reach for SolidWorks first. It's really powerful, but also really intuitive and easy to use (at least the more recent versions).
I've heard a lot of good things about Rhino, too (and many others have called it out here), but I haven't used it personally, so I can't compare it to the others above.
Sure, it's nice if you need to use it in an industrialized setting, and have assemblies with thousands of components. But as for designing small objects for personal manufacture? All I can say about using CATIA for model creation is that it leaves me sorely wishing for SolidWorks (which is funny, since they're now owned by the same company).
Well, I didn't really want to get into the topic of innovation, even though I briefly touched on it with point one. There are definitely copious amounts of copy & paste going on over at Nintendo, but they still manage to pull out some pretty nifty new mechanics now and then. I still remember the transition to 3D for Mario and Zelda. It may seem mundane now, but it was a huge task to make that transition without royally screwing everything up. The storylines may be the same tired old basic tales, but Nintendo does try to freshen things up from time to time. I don't think there's any real argument against claiming that a game like Skyward Sword is much more "new" and "innovative" compared to the original Legend of Zelda than the latest Call of Duty to the original.
But really, I just wanted to point out that the number of games in a franchise alone doesn't mean much without the context of time.
While the number of games alone certainly does seem to support your point, there are a few things to keep in mind. One, would be how different are these games from one another (in any way you care to compare games)? Another, you have to keep in mind the lifespan of these games. Yes, there are 18 Super Mario games, but they're also spread out over 30 years, which isn't all that different from 9 CoD games over 10 years. It's just that the Nintendo series have been around for longer. Given a few more decades, the other game developers are sure to milk their franchises for all they're worth.
Though, I hardly see how this is even really relevant. New people are continually being introduced to gaming, and even of those who've been gamers for decades, if a particular series continues to be fun to play, who cares if there are 20 previous games in the series?
That's quite a long post, so I won't respond point-by-point, but I'd say we're generally in greater agreement than either of us probably would've imagined at first.
I see your point about magazine capacity, and I honestly don't have a good answer. Personally, I wouldn't be bothered by eliminating magazines altogether. The problem there is that I wouldn't dare suggest such a thing to a gun enthusiast, given the amount of pushback there is simply over limiting high capacity magazines. Suggesting limiting them altogether? Man, get ready for a shit storm.
As for mental health initiatives, I'm all for that. But again, there are issues. Most obviously, there's the issue of paying for all this, and it's never been popular with a good portion of the country to have any sort of "socialized care," or viewing such mandatory evaluations as an invasion of privacy. I wish those weren't issues, because regular checkups for everyone would have a huge benefit.
I agree with getting rid of bullshit regulations (like barrel length, which you mentioned), and at the same time, I would like to see the agencies responsible not have their hands cuffed when it comes to enforcing the laws that most can agree on (hate to be "that guy," but Jon Stewart really nailed the issue last night as to how the ATF has been castrated).
Please excuse me for my hasty generalization. I was just using gun rights proponents' view to demonstrate one possible extreme from their point of view.
The hardest part of climbing the ladder of success is getting through the crowd at the bottom.