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Submission + - NYSE, WSJ, United all experience "glitches" (nytimes.com)

Actually, I do RTFA writes: The New York Stock Exchange suspended trading due to "glitches" in their software. They claim it was the result of an errant early-morning update, and not a cyberattack. United Airlines and the Wall Street Journal also experienced "glitches" today. The WSJ merely shut down their website, but United is grounding planes. (And United is also US AIr, and therefore the biggest airline in the world.)

So, is it a low-keyed cyber assault? Was patch Tuesday yesterday?

Submission + - IMAX Tries To Censor Arstechnica over SteamVR Comparison

Cutting_Crew writes: From the article:

"Last week, Ars published a story about the newest version of SteamVR, a virtual reality system made by Valve Software. The piece includes interviews with game designers praising the new system as well as writer Sam Machkovech's own experience using SteamVR at Valve's office in Bellevue, Washington. On June 16, Ars Technica was contacted by IMAX Corporation. The company said our story required a retraction because it included a brief reference to IMAX—included without IMAX's permission. "Any unauthorized use of our trademark is expressly forbidden"

If you look at the letter from the lawyer you will notice that it mentioned trademark and seems to think that merely using the name "IMAX" is somehow an infringement of that trademark. It sounds like someone is a little too scared of Valve. Apparently, they(IMAX) has never heard of or experienced the Streisand Effect. Here is a quick link to the PDF sent by the 'lawyer'.

Submission + - Nvidia Cracked (wccftech.com) 4

jones_supa writes: Another day, another corporate network intrusion. Nvidia has reportedly been breached in the first week of December with the attack compromising personal information of the employees. There is no indication that other data has been compromised. This is according to an email sent out by the company's privacy office and Nvidia's SVP and CIO Bob Worwall on December 17th. It took Nvidia a couple of weeks to pick up all the pieces and assess the incident. It appears that the issue was pinned down to an employee or several employees getting their personal data compromised outside of the company network. After that, the information was used to gain unauthorized access to the internal corporate network. Nvidia's IT team has taken extensive measures since then to enhance the security of the network against similar attacks in the future.

Comment Re:Technicalities (Score 2) 198

For a population size of 6 billion, confidence interval of 95%, expected mean distribution of 50% (most conservative) of infection ratio, a sample size of 9 gives us a margin of error of 32% (try yourself: http://www.raosoft.com/samples...)
Given 100% efficacy, it is highly significant, well outside the margin of error.
Is is significant even for 98% confidence.


Submission + - Soccer Superstar Plays With Very Low Brain Activity

jones_supa writes: Brazilian superstar Neymar's (Neymar da Silva Santos Júnior) brain activity while dancing past opponents is less than 10 per cent the level of amateur players, suggesting he plays as if on "auto-pilot", according to Japanese neurologists Eiichi Naito and Satoshi Hirose. The findings were published in the Swiss journal Frontiers in Human Neuroscience following a series of motor skills tests carried out on the 22-year-old Neymar and several other athletes in Barcelona in February this year. Three Spanish second-division footballers and two top-level swimmers were also subjected to the same tests. Researcher Naito told Japan's Mainichi Shimbun newspaper: "Reduced brain activity means less burden which allows [the player] to perform many complex movements at once. We believe this gives him the ability to execute his various shimmies." In the research paper Naito concluded that the test results "provide valuable evidence that the football brain of Neymar recruits very limited neural resources in the motor-cortical foot regions during foot movements".

Submission + - SPAM: MP3 Downloads How It All Came About 1

sukdev2667 writes: When MP3s first appeared in the music marketplace, the majority of people had little use for them. Back then the players weren’t popular as they had only a small data storage capacity and short battery lives. Despite this general unpopularity, some insightful computer users glimpsed the potential of these devices, noticing that though the files were far smaller than uncompressed .wav files, there was no difference in the all-important sound quality. Soon people in the know began converting their CD collections into MP3s. This allowed users gain fast access to a personal music library that could be stored on a personal computer, and helped them to create unique play lists incorporating their favourite tracks from a variety of albums. Talk about giving music a new lease of life! But it was only a matter of time before someone made the connection, literally, to a friend’s computer, and realised that these MP3 files could be shared. Pretty soon increasing numbers of people were doing the same thing, and a host of file sharing networks sprang up, with students availing of their universities’ high-speed Internet connections to share their files quickly. After a short time large numbers of files had become generally available, meaning that any track you wanted could probably be found without too much trouble. This new trend caused a great deal of alarm at record companies, as it posed an enormous threat to the music sales that were their lifeblood. But while these companies rushed into action by filing legal proceedings against the sharing networks and their users, others saw an opportunity too powerful to resist. Seeing a great future in online music distribution, these companies established their own download sites, where people could access music for a fee. These sites proliferated, allowing people to download MP3s by their favourite artists at a price comparable to that of a more traditional CD. The flexibility of the system was an intrinsic part of its success, as it allowed people to customize their music choices by downloading a whole album, or just some select tracks. These days, as MP3 players gain the recognition they deserve, more and more people are purchasing music online. If you are a novice MP3 enthusiast, however, you should bear in mind that certain online stores do not support certain music players – music, for example, downloaded from iTunes may not be compatible with your Creative Zen player, while Napster’s music won’t play on an iPod. Avoid this frustration by always reading the small print before you download. Happy listening!
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