Forgot your password?
typodupeerror

Comment: Re:Missing option (Score 1) 447

by Ksempac (#30201604) Attached to: Firefox's Awesome Bar...
It's not a toolbar, it's your address bar since Firefox 3.0 (assuming you use Firefox 3.0+ of course).

The awesome bar is the name of the new auto-completion system in Firefox's address bar. For example, it will log the title of each page you visit, so you can find a page by typing relevant words of the title (instead of a somewhat cryptic url).

I'm in the "Sometimes Useful but Love it" group. I use it only sometimes because I'm used to type urls of my favorite sites. However, when i need to retrieve a random page I browsed before, it's definitely awesome.

Comment: Re:In this case (Score 2, Insightful) 180

by Ksempac (#29746149) Attached to: How Nokia Learned To Love Openness
Mod this up. It's been known for years that IBM and others hardware companies need software to sell their machines and therefore it makes sense for them to be involved in Open Source. By reducing the cost of software to zero, they manage to get more hardware sales.
Software companies on the other hand don't have such incentive to go Open Source, since that reduce the dollar value of their product. And therefore you see MS opposing Open Source.
The odd one is/was...Sun, a company that never decided whether it was a hardware (servers) or software company (Java, Solaris, ...).

Comment: Re:Nice sentiments but... (Score 2, Interesting) 757

by Ksempac (#29537459) Attached to: Shuttleworth Suggests 1-Way Valve For User Experience Testing
I'm a developper, so I'm pretty computer-savvy, but have been using Ubuntu like a standard user (for tasks such as email, Internet, chat) for several years. That means I don't want to have to type console commands to set up standard things (like being able to share my files with my Windows PC with Samba...Ubuntu 7.x was a pain for that, Ubuntu 8.04 made this disappear and made me happy). Therefore, I don't read Ubuntu forums, and don't follow planned evolutions but I do update to each new Ubuntu version on release.

All this to say that I didn't know about this bug report/controversy for automatic update version. However this change was one of the first things I noticed on 9.04 and was very happy about it. Although I always clicked on the little icon to update my softwares in previous versions (i know how important updates are), this change makes updating easier, therefore it makes my life as a basic user easier and it's one more step in the right direction (and an important one that increases the likelihood i will one day recommends Ubuntu for less computer-savvy people, because it will help them keep their software updated).

So IMHO Shuttleworth was right on that one, and you should have used the STFU testing method before complaining.

Comment: Re:This is a bullshit reason for delaying it (Score 2) 409

by Ksempac (#29303879) Attached to: Slow Oracle Merger Leads To Outflow of Sun Projects, Coders
MySQL is a brand which started to get well-known for entreprises. Look at PostGreSQL for another open-source database which for now doesn't have the marketshare nor the recognition it could have based solely on his technical merits.
So, MySQL is/was more than a bunch of code files that can be forked, it's a real company that started to make a dent in the database market, driving cost down for customers of such products, and producing incentive for both Oracle and MS to lower the prices of their products/enhance them to keep them competitive. By buying MySQL, Oracle removed one of its two competitors.
Sure, a newcomer may step in later on, and others open-source projects are likely candidates, but for now the market has only 3 players.

Comment: Re:L4D (Score 2, Informative) 55

by Ksempac (#28955213) Attached to: New <em>Left 4 Dead</em> DLC Coming Next Month
I don't know anything about Left 4 Dead, but it is a known fact that MS can fix prices for at least some of the DLC : i know the (awesome) Castle Crashers' team wanted their DLC free, but MS decided people should pay for it. Here is a proof : http://devblog.thebehemoth.com/?p=516 . The team even offered some MS points to counter this for their most loyal fans : http://devblog.thebehemoth.com/?p=1095

Comment: Re:Spoiler? (Score 2, Informative) 93

by Ksempac (#28925635) Attached to: Turning Classic Literary Works Into Games
Sorry but that depends on people. I've been a book lover since the age of six, but if you tell me the end of a book before i finish it, you almost kill the book for me. It will be hard for me to finish reading the book.
What i like in the book is to see things unravel one by one in a process that leads you from a starting situation till the unknown final situation. I like to ask myself "hmm this will probably ends like this", "will that character survives ? I'm not sure", or "can the character get out of this pinch ?". It doesn't need to be a major plot twist, it happens for every book from great classics to cheap moderns thrillers. Sure you have violent deaths, plot twists in any spy book, but you also have character/relationship evolutions in War and Peace.
If you tell me the final situation before hand, I won't care anymore about what happens, because I don't think "I'm at instant X with the main character, what happens next ?" anymore, I'm already at the final moment, instant X is past and no longer relevant.
That's also why i can't read the same book twice, or why i hate flashback books (Dark Tower IV, i'm looking at you).

Comment: Wait and see (Score 2, Insightful) 86

by Ksempac (#28894403) Attached to: <em>Jumpgate Evolution</em> Dev Talks Class Balance
That looks like a good idea, and many people are already expecting Jumpgate Evolution as something fresh and new. However, every single MMORPG to date, has claimed before release to have new ideas, good balance between classes, interesting PvP and PvE. Most of them failed one of theses areas, and many failed all. That's why I take theses new claims with a big grain of salt.
So i say let's wait till the game is released and thoroughly tested by everyone...then we will see if this is more than marketing talk.
Space

Jumpgate Evolution Dev Talks Class Balance 86

Posted by Soulskill
from the check-out-my-+1-laser dept.
Hermann Peterscheck recently made a post on the Jumpgate Evolution developer blog about NetDevil's strategy for balancing the various classes of ships in the game. They seem to be taking a different approach from most MMOs in letting the PvP side of the gameplay set the baseline, rather than allowing PvE concerns to override that. From the section titled Combating Combat: "Early on our lead systems designer, Jay Ambrosini, came to the correct conclusion that all of the preliminary balancing was best done in a PvP context. The reasoning is that in PvE, the player needs to feel powerful, but in PvP the fight needs to feel balanced. Once ship classes are balanced in PvP, its not as hard to make the player feel powerful in PvE, but the opposite is not true. We spent many weeks playing just the first class of ship, the light fighter, in teams of 5 or 6 in order to evaluate what it was that made those ships fun to fly and fight. After daily battles, you begin to see what makes those ships work. We also started with the mid level ships as opposed to the low or high level ships. This is primarily because you can find the center point and then work upwards and downwards from there. ... It's very tempting to just throw a bunch of classes of ships together in order to say things like "our game has 15 classes of ships!" but this, we believe, is the wrong direction. People want meaningful and strong choices and not lots of meaningless, empty choices. Currently we plan to have 4-6 classes, but they will each have nearly endless possible configurations within those groups."

Comment: Re:Might be good (Score 1) 275

by Ksempac (#28389157) Attached to: <em>New Super Mario Bros. Wii</em> To Include Official "Cheat"
Hey...Am I not talking English ? I talk about global playtime, and I get two answers about speed runs.
When I say playtime, I'm not talking about the length of one game. I'm talking about how long it took you to beat the game including all the Save/Reload or all the Game Over/Start Again you did before reaching the end for the first time. You don't beat Diablo (or Strider) on the first try, nor does your first victory happens in 3 min. Sure, there are people who can speed run games in a few min, but it took them hundred of hours to get this good (or find all the tricks/exploits/shortcut to skip areas).

It took 7 hours for my friend to reach the end point. He probably didn't get all the collectibles and didn't play on the hardest difficulty, but he doesn't see enough value in that to replay the solo mode (the multiplayer mode somewhat saves the game for him). Casual gamers aren't the ones who like to waste their time collecting stuff.
I admit some games offer lot of replay value and/or additional challenges and you may argue on that. But most of them just ask you to "find the 400 shorcuts" or "shoot the 200 hidden pigeons". IMHO theses kind of trick aren't replay value, but just a cheap trick from the devs to bump the time you need to get a 100% completion score.

On the other hand, despite my 30H of play in normal mode (harder difficulties must be unlocked), I'm still far from the end of NGB yet (and I'm neither looking for the best grades nor collecting all the items in each level).

Comment: Might be good (Score 2, Interesting) 275

by Ksempac (#28387613) Attached to: <em>New Super Mario Bros. Wii</em> To Include Official "Cheat"
If this means game companies can stop worrying about frustrated casual gamers and start making their game harder and longer then I say "go for it".

I'm sick and tired of both the debilitating trend and shortening trend in the video game industry. I've got a friend which enjoys video game but isn't good at it and even him was disappointed that he finished Star Wars Force Unleashed in only 7 hours. I thought it couldn't be worse, but I've been proved wrong with a test I saw on the latest Terminator video game : apparently, you can finish it in 4 hours (and I'm not even talking about the price/hours ratio). Sure theses two games use well-known licenses, but this trend is occuring for almost every video game serie.

On the other hand, I'm currently playing Ninja Gaiden Black, which is reputed for its difficulty. I'm at the 2/3 point, it took me 30h to get there, and I've enjoyed every minute of it.

Comment: Re:Why MS Is So Desperately Hyping This Stuff (Score 1) 79

by Ksempac (#28358809) Attached to: Natal Technology a Gift To the Disabled, Amputees
I wonder why i try replying to an anon troll, but I will bite.

Your rant is nice and long (and partially true, for example i hate the way they charge for Live), but could you back it up by facts ? For example, how is the Xbox a train wreck ? how is it dying ?

Quick and dirty google search :
http://www.eurogamer.net/articles/microsoft-games-profits-up-by-16-per-cent

The original Xbox was a real money sink, but it was a way to get a foothold in the console market. Now the Xbox 360, while still outpaced by the Wii, is the real deal and a money maker for Microsoft. Moreover, despite being the oldest console, its growth keeps increasing over the past 2 years.

Comment: Interesting (Score 1) 110

by Ksempac (#27948479) Attached to: Dean Kamen Awarded Patent For Robot Competition Rules
I never heard before of the FIRST competition. From what i get from Wikipedia, robot are radio-controlled (6 weeks to make an autonomous robot would be quite a miracle)?
However, that scoring system seems really convoluted.
In France, there is a quite popular robotic competition, the French Cup of Robotics. In 1998 they extended it to become an European competition called Eurobot www.eurobot.org . Robots are smaller but autonomous.
This mean you have to get reliable sensors (beware of infrared sensors under 1000 watts lights !), and a very reliable IA.
Because of that, teams work a full year to get a working robots, and many can't pass the homologation (that ensures the robot is able to score at least one point under optimal condition). Moreover, during the competition many robots won't start at the beginning of a game or end up stuck in a corner because of bad input from a sensor, collision, or glitch in the IA.
Therefore, a robot who can reliably score on every one of his 5 qualifying matches as a good chance of reaching the final 16. Best robots win :). No need for a strange scoring system.

Wherever you go...There you are. - Buckaroo Banzai

Working...