I'm a geologist, so yes, 100 years is the short term.
Thankfully, she's also a fan of RPG games, so we've been playing a lot of co-op RPGs over the last few years. Thus, basically, I only buy multiplayer games even though I used to only buy single player games. Sadly, there aren't enough of them (made worse by the fact that she's got a Mac and I've got a PC). The original Secret of Mana (SD2) for SNES emulators is fun and was what got us started on this. Next we played Echoes of Time on the DS, followed by the original Crystal Chronicles on the Gamecube. We're almost done with that, so she got us copies of Dragon Quest IX for my birthday. Last night, she fell asleep while we were grinding outside of Brigadoom.
Personally, I don't think there's enough games, particularly RPGs, with co-op! A Pokemon or another monster-catching game (like DWM) with co-op would be freakin' amazing for us to play together.
To be truthful, I wasn't a stranger to co-op RPGs originally. I played Diablo 2 Co-Op and FFCC together with my undergrad friends back in college; it gave us a feeling that was almost but not quite like playing DnD together. There's something fun about being able to play an action RPG together like FFCC given one night and a pizza.
No. Without culling, you do not have selection. Selection and evolution are not the same thing.
Evolution just means change. Mutational change, if it is passed down and inherited, is evolutionary change, even if it is entirely neutral to the fitness of the individuals. This is why people have argued for decades about the importance of genetic drift in the evolution of organisms. Some say that everything is selected for (everything effects fitness) while others argue that a great deal results from random neutral mutations which spread through genetic drift. Neutral evolution is an important aspect of molecular evolution, for example.
What isn't evolutionary change are changes that aren't inherited, like changes that result from phenotypic plasticity.
Well, Lenski's work (particularly the work he did with Travisano) has been part of the Punc-Eq debate for the last ten years. Basically, Lenski, Travisano and a few others showed (around 1995, in both a PNAS and a Science paper) that isolated bacteria populations placed on different substrates (nutrients) would rapidly adapt to their new substrate and followed by little apparent change (i.e. phenotypic change, in this case cell size and shape).
Sounds like Punc-Eq, right? Rapid change followed by stasis.
Now, the important thing to understand about Punc-Eq is that other than a few particularly closed-minded population geneticists, really no one has disputed that the phenomenon of Punc-Eq occurs: that evolutionary change is heterogenous, particularly over long time spans. There are some important exceptions, but it is now well accepted that (for the most part) the fine-scale fossil record consists mostly of rapid shifts, stasis and random-walks (G. Hunt, 2006 in PNAS). Also, it has been well documented that populations under adaptive change in the wild, like Darwin's Finches, can show rapid change.
The real argument is about cause. Lenski's work (and the work of others, such as Russell Lande) argued that Punc-Eq could be explained by environmental shifts, resulting in rapid adaptation followed by stabilizing selection (resulting in stasis). Gould and Eldredge argued multiple causes for Punc-Eq, but Gould tended to favor developmental constraint (at least in the 1980's); that organisms had difficulty changing their body-plan except during speciation when something changed in their population dynamics. Essentially, the developmental path became canalized and organisms couldn't jump out of it without some special situation. Eldredge argues (more along Sewall Wright lines) that interbreeding populations strung out across different habitats will stop the species from adapting to any one particular habitat. It is difficult to test either the intrinsic constraint hypothesis or the geographically-dispersed populations one. Thus, the selection-based hypothesis is well supported by evidence because it has been tested a bunch of times and the other two just don't get tested.
The real message of this article by Barrick et al is about neutral evolution: Kimura's 1970s hypothesis that the evolution of the genome was mostly by chronologically regular neutral mutations (changes to the genome that didn't result in changes to fitness). This is the basis of the molecular clock hypothesis. It may be important, as I used to get this mixed up myself, to point out that mutation rate is just the rate at which all genetic changes are introduced; thus adaptations are beneficial mutations. Its important to Kimura's hypothesis that the clock be due to neutral (or slightly deleterious) mutations, because otherwise it means the mutation rate is being controlled by adaptation, which is controlled by that vague and rapidly changing environment (which is a big problem for the molecular clock).
It appears that once the rapid adaptive changes had occurred in Lenski's bacteria populations, adaptation rate decreased, mutation rate decreased and was very clock-like for the next 20,000 generations. Sounds like Kimura was right, eh? Problem is, it appears those mutations were actually beneficial mutations, not neutral mutations. So apparently that was a period of very slow adaptation... genetic fine-tuning to the environment, perhaps. After 20,000 generations, the mutation rate suddenly sky-rocketed and a whole bunch of neutral mutations appeared. The big picture? The mutation rate was so heterogeneous and the signal of adaptation so hard to piece out, that reconstructing genomic rates of evolution from extant organisms (using the molecular clock hypothesis) may be problematic without lots and lots of data. And that's a pretty big message.
But what makes paleontology relevant to our daily lives? The study of mass extinctions is really important: we can't do the experiment of killing 50% of the earth's biota or clouding the skies for ten years to see how life responds. But, as humans, we are radically altering ecosystems with negative effects which may not play out for thousands of years. We need to understand, having already killed off a massive number of species, how life on earth will respond. Furthermore, understanding the oceans, particularly unpreserved organisms like soft-bodied algae, is important to understanding the processes which control the atmospheric content and the supply of nutrients to larger sea creatures. For example, we know species richness recovery from the KT was delayed in some places for periods much longer than a century. Some thought that was due to a prolonged lack of food. Now we know that the algal production started up so quickly, we know that can't be due to a lack of food; maybe its something else (like a wrecked ecosystem structure).
If you need to know any reasons why understanding the past is important, look up the papers of Jeremy Jackson or David Jablonski. They'll set you straight.
the fact that losing an entire species forever is an extremely sad thing to happen
Extremely sad! Remember guys, losing an entire species is entirely IRREVERSIBLE! There is no undo if we fail to act on biodiversity! One day, maybe millions of years from now, the earth's climate will be back to normal cycling. If we destroy the biodiversity, we can NEVER EVER get that biodiversity back. New species originate at an extremely slow background rate, a rate which has been decreasing since the Cambrian (the time of the Burgess Shall fauna). True, mass extinctions are generally followed by a burst of recovery, but there is also usually a delay of millions of years (see stuff by Dave Bottjer, Peter Ward, Doug Erwin...).