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Kashgarinn (1036758)

Kashgarinn
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Posted by Zonk on Wednesday November 21 2007, @06:17PM
from the good-question dept.
a.d.venturer writes "Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 - when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal), independent (Darwinia) and amateur (Angband)? Why do games still have levels?"
Posted by Zonk on Sunday October 21 2007, @05:36PM
from the not-the-only-thing-that-breeds-online dept.
jcatcw writes "In an interview with Computerworld's editor in chief, Don Tennant, Frank Abagnale spoke about his life of crime and crime prevention. Abagnale is a notorious criminal, whose exploits were portrayed in the movie 'Catch Me If You Can.' Abagnale claims: 'It would be 4,000 times easier to do today, what I did 40 years ago, and I probably wouldn't go to prison for it. Technology breeds crime — it always has, it always will ... I really think the more technology there is in the world, the more you have to instill character and ethics. You can build all the security systems in the world; you can build the most sophisticated technology, and all it takes is one weak link — someone who operates that technology — to bring it all down." This would seem to echo commentary in a New York Times article about the rise of Russian hackers in recent years.