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Comment: Alberto Santos-Dumont (Score 1) 614

by Kaeso (#34264712) Attached to: Sciencey Heroes For Young Children?
If it's not a problem that he hasn't been young/alive recently, how about Alberto Santos-Dumont? Among other things, "between 1898 and 1905, he built and flew 11 dirigibles. With air traffic control restrictions still decades in the future, he would glide along Paris boulevards at rooftop level in one of his airships, commonly landing in front of a fashionable outdoor cafe for lunch. On one occasion he even flew an airship early one morning to his own apartment at No. 9, Rue Washington, just off Avenue des Champs-Élysées, not far from the Arc de Triomphe." How could anyone not find that awesome? http://en.wikipedia.org/wiki/Alberto_Santos-Dumont

Comment: Re:News Flash: Apple limits app store! (Score 1) 664

by Kaeso (#31864890) Attached to: Apple Blocks Cartoonist From App Store

We need to keep bringing up this stupid behaviour. We need to talk about it, think about it, and most importantly share this idiotic stories with those we know who don't read Slashdot.

Why? Because this isn't okay. Like copyright extensions to infinity and like DMCA issues, Joe Average simply doesn't know what bad stuff is going on. The only way to cause change is by votes.

Well, some of us in Canada have started a Pirate Party for that very reason.

Games

The Grown-Up Video Game 152

Posted by Soulskill
from the getajob-hero dept.
Phaethon360 writes "Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn't the only indicator for a game's intended audience. It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: 'The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. ... These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.'"
NASA

Dying Man Shares Unseen Challenger Video 266

Posted by Soulskill
from the new-perspective-on-an-old-tragedy dept.
longacre writes "An amateur video of the 1986 Space Shuttle Challenger explosion has been made public for the first time. The Florida man who filmed it from his front yard on his new Betamax camcorder turned the tape over to an educational organization a week before he died this past December. The Space Exploration Archive has since published the video into the public domain in time for the 24th anniversary of the catastrophe. Despite being shot from about 70 miles from Cape Canaveral, the shuttle and the explosion can be seen quite clearly. It is unclear why he never shared the footage with NASA or the media. NASA officials say they were not aware of the video, but are interested in examining it now that it has been made available."

Comment: Re:I have a reason..... (Score 1) 202

by Kaeso (#28658137) Attached to: Why Video Games Are Having a Harder Time With Humor

Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times.

I can't help but notice that the game you single out for being funny is not a game that seeks to "deliver a more realistic experience to the player" with detailed 3D graphics; in many ways it is in fact a "text-driven adventure."

FORTRAN is a good example of a language which is easier to parse using ad hoc techniques. -- D. Gries [What's good about it? Ed.]

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