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Comment: Re:should be (Score 1) 172

by KTheorem (#38094692) Attached to: New Study Finds People Remember More Than They Think
The magician never picks the right card. The idea is that the way the magician shows the mark that he knows which card was picked is by removing that card from the group. Since the magician in fact does not know which card it is, he just removes all of the cards and puts back a group of cards, one less than the first group, that look similar to but are in fact not any of the cards from the first group.

Comment: Re:Feels early (Score 5, Informative) 227

by KTheorem (#37017314) Attached to: KDE Frameworks 5.0 In Development
That's it exactly. From what I have read Qt 5 will not have the backwards compatibility for Qt 3 that Qt 4 does. Too many KDE applications still use those compatibility features and so they need to rewrite it so that it no longer does to be able to use Qt 5. Since that will break programs that rely on those compatibility features it is deserving of a version change.

Comment: Re:Douchebags (Score 3, Insightful) 666

by KTheorem (#36819056) Attached to: NH Man Arrested For Videotaping Police.. Again

Couldn't agree more. The justice system is very fond of claiming that harsh punishments deter crime. We should make them put their money where their mouth is and punish cops who break the law by having mandatory additional jail time on top of the normal sentence for whatever crime they committed. You could implement it as an 'abuse of authority' law. You break the law while acting in the capacity of your job as a police officer (I am aware there are some jurisdictions where cops are 'on duty' 24/7 in which case this would apply 24/7) and it's an extra 2 years + half the sentence length for the crime committed.

I think similar should be done for prosecutors. If you say something in your role as prosecutor about a defendant that turns out not to be true, even stating that the defendant is guilty if they are acquitted, you should have to serve time. How many people's lives have been ruined because of public perception brought on by a mouthy prosecutor? There should be punishments for doing that.

Comment: Re:It's all BS (Score 2, Informative) 272

by KTheorem (#33423122) Attached to: EPA Proposes Grading System For Car Fuel Economy

I have to call BS on that. Yes, there is a bigger increase with A, but the only time this matters at all is if I have 2 vehicles in need of replacement at the same time, money for only one of them, and no pressing preference for utility between them; and then you would have to figure out which you drive more often to get a reasonable determination of which to get.

In reality, it works like this: you have a 20 mpg car in need of replacement. You can replace it with a 25 mpg car, or a 32 mpg car. Quick, which saves more gas?:

A) Replace the 20 mpg with 25 mpg
B) Replace the 20 mpg with 32 mpg.

For direct comparison of savings coming from two completely different situations, yes, gal/100 miles is better. But the combination of events and requirements needed for such a comparison to be at all useful is completely absurd. For nearly all situations the "which number is bigger" method of determining mileage superiority is perfectly adequate.

Comment: Re:Not a surprise (Score 1) 324

by KTheorem (#33008778) Attached to: PC Gamers Too Good For Consoles Gamers?
I hate K&M gaming for F/TPS specifically because of how insanely responsive the controls are.

Any time I can be running, turn in place 167 degrees, and hit something at 50 ft. with any kind of accuracy—in .25 seconds no less—the game has lost me. There is something to be said for fun over realism, but I think PC games take it way too far to the point where it is no longer fun.

I like being forced to actually bring the gun around to the target in more time than it takes to flick a wrist, to stop running and actually take the time to aim properly to get off an accurate shot, and to not be able to process the world spinning around my head when moving it to the side fast (motion blur). I might think about actually playing a K&M game if I ever saw one with anything close to reasonable movement limits but I doubt that will ever happen as my friends who play PC FPSs appear horrified over such things.

Comment: Re:Wait 'till it hits IT (Score 1) 569

by KTheorem (#32996378) Attached to: Why Designers Hate Crowdsourcing
I see it like this:

Company A say it needs a new logo with features 1, 2, and 3. It informs the world it will be buying the best (a function of cost and meeting requirements) available logo on the market on future date 4. Designers X, Y, and Z decide they want Company A to buy from them and so develop a product to be sold. Date 4 comes along and Company A buys a logo from those available at the time.

This is no different than a cereal company making a new cereal—investing time, money, and resources—in the hopes that someone will actually buy it. It seems to me that the conflict here comes from the redefinition of design as a business making a product (a completed logo) instead of the former model of a business offering a service (the design of a logo).

In Hollywood, if you don't have happiness, you send out for it. -- Rex Reed

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