Yes, I can come up with a thousand free market answers. And yes, that pretty much answers your question.
Would you buy a vehicle from any company whatsoever if you knew that parts were difficult to acquire? A manufacturer can play a game with parts availability only if they don't plan to stay in business.
Maybe we should go back to renting our phones from ATT as well.
I will note that many conference rooms are poorly designed in this regard. They have the screen for the projector on a slow motor, and when the screen is down it entirely or subtantially covers the chalkboards/whiteboards. This makes it cumbersome to jump back and forth between them. If you want to encourage people to use both (and we should), then the screen should be offset and there should be a large whiteboard always unobstructured and available for the presenter to draw on. (Another pet peeve is that the whiteboard markers in the room will often be dry, or the chalk missing; which makes the whiteboard/chalkboard useless.)
"Guys, I know we've been punching you in the face for 20+ years but we've *stopped* now !
Why don't you love us ?"
As someone who works very well with Microsoft these days and has many friends there, the lack of self-awareness in the posts on the article is staggering
You have to do more than stopping being bad. Being *good* is required.
I know you can do it ! Stop being a patent troll for starters.
Parenthetically, (geek alert) the controls on TOS Enterprise, with their distinctive shapes, seemed a LOT more practical to me for an environment with lots of tipping and juddering in combat, as opposed to the all-touch-screen controls in later generations, which required that you keep your hands in contact with the control surface in a potentially hostile environment and watch your hands manipulate virtual buttons and switches, when you should probably be looking at something else.
The "Star Trek: The Next Generation Technical Manual", on page 33, when describing the touch-panels, says: "Also incorporated into this layer is a transducer matrix that provides tactile and auditory feedback to the operator..." They don't elaborate on what this 'tactile feedback' might be like. At a minimum it would presumably indicate (e.g. via a vibration) that a button was pressed. Some fans have hypothesized that the panels perhaps incorporate miniature versions of the force-field technology used throughout the ship: so that even though the panel looks flat, you can actually 'feel' the buttons/layouts as you move your hands around; and of course this tactile response updates as the layout does. (This is supported by the fact that in Voyager, when Tuvok is blinded he is able to activate a "Tactile mode" on his workstation, implying that all panels have the ability to generate tactile feedback.) Thus, the TNG-era touchscreens could have had substantial amount of tactile control.
The reason I point this out is that the creators of a sci-fi show in 1991 could easily imagine that a flat-panel interface would benefit substantially from tactile feedback. The fact that modern vehicle UI designers can't understand this is thus rather ridiculous.
Link to Original Source
People are certainly investigating how to turn graphene and nanotubes into transistors. There have been demonstrations of using an applied voltage to mechanically 'kink' a nanotube so that its resistance changes. Thus it can be used as a non-volatile memory element. (The kinking is reversible and fast.) Others have looked into ways to 'dope' graphene by controlling what material it is sitting on top of (which changes its electrical properties, similar to doping atoms into silicon). Things like this can be used to make transistors out of these carbon nanomaterials; and in principle to do it in a way where the conducting carbon network is unbroken.
Of course, the devil is in the details. We've seen demonstrations of many pieces of the puzzle, but turning it all into a technology (where you can build it all easily on a single substrate, in a scalable way, etc.) is still a ways off. But there is at least a chance these materials will pan out.
P.S.: Don't let this comment distract from the legitimate outcry against Slashdot Beta.
So, it is tempting to resurrect Technocrat.net now that Slashdot stinks worse than the last two times I shut down technocrat.net
If you remember, we didn't get very many readers. We didn't get them because not enough people submitted usable articles.
I know that I can do it technically, and I have the server, and Cloudflare should be able to help me handle the load. But if it is like last time, and my wife observes that I'm talking to the same dozen guys all of the time, it's not going to work.
What do you think?
The devs should really consider coding an improvement to Slashdot that addresses these concerns. Some kind of 'Slashdot beta'. I'm sure it would turn out great...
One of the things that has always surprised me (even bothered me a bit) about Slashdot is that the people running the site do not appear to actually use the site. The editors don't routinely participate in discussions. We occasionally see a comment from an editor, but they are certainly not among the top commenters. (Even CmdrTaco's comment history was surprisingly thin...) These are people who are paid to be involved with the site. I know they have other duties, and perhaps being an employee makes participating in the community less fun. But on the other hand, if your job is to manage an online community, I would expect to see more involvement.
I sometimes wonder whether the editors actually read through Slashdot comments at all, or whether they just queue up some stories and then work on something else.
I'm guessing that by now they've noticed the firestorm of hate, since it's being injected into the comments, firehose/story-submissions, polls, via email, etc. But even so, I feel that ultimately the disconnect between what the Slashdot community wants, and what the powers-that-be are planning to provide, is that the people running Slashdot are not Slashdot users (much less contributors). So they do not even realize why we hate the beta so much. To an outsider, one commenting system and another might seem pretty much the same. It might seem like we're complaining over minutia. But to someone who is trying to participate in the fast-paced and highly technical discussions that erupt on Slashdot, the commenting system is paramount. Ruin it, and you've killed the site.