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Comment: Re:What's so hard to figure out here? (Score 1) 436

by JunkmanUK (#35007220) Attached to: 3D Cinema Doesn't Work and Never Will

Hey, I have a news flash for you, shitty HD or 3D movie is shitty in 2D as well. I swear half these responses sound like "i went to see a movie i probably wouldn't have liked anyway but i saw it in 3d and also got a headache so 3d is the worst thing ever since hitler". I'm sorry you didn't enjoy it, but 3d probably wasn't the real problem.

How to Train your Dragon, Coraline, Alice in Wonderland are movies that I saw in 3D then in 2D. I enjoyed all of them but felt the 3D was totally unnecessary and even served to break my immersion in the films at times.

So no, you're talking rubbish.

Comment: Re:In other news... (Score 3, Insightful) 228

by JunkmanUK (#34949914) Attached to: New <em>Red Dwarf</em> Series Threatened By the Twitter Era

Except that the perceived downfall of Red Dwarf ties in with the omission of the studio audience.

It has long been touted by comedy writers such as Richard Curtis (Blackadder) that a studio audience gives them a very solid gauge of what is working and gives them feedback on how things could be done better.

Plus, news that "there will be a new series of Red Dwarf" is one for the TV websites. A story on a technology site about concerns about social media accessibility and it's effect on TV series production is totally appropriate in my view.

Comment: Re:duh (Score 5, Interesting) 228

by JunkmanUK (#34949870) Attached to: New <em>Red Dwarf</em> Series Threatened By the Twitter Era

"Some-Of-Your-Audience-Sees-It-Before-The-Rest"

The point they're making is that there is a vast difference between 'Some" and "Most". It is possible to send footage, commentary almost instantly to hundreds of thousands of people in this modern world. This wasn't the case 10-15 years ago.

Maybe this is the reason modern TV series filmed in front of audiences are so bland, is because if there were any twists some dickhead will always feel the need to shout it to the world through the many social media options available to them.

Personally I've never understood (and never cared enough, really) why TV magazines insist on telling the reader what is due to take place in their soap of choice over the coming week.

Are people really unable to WAIT for anything any more? What is the achievement to be made from demonstrating that you know what happens in a TV programme, film or game?

Comment: essential flaws... (Score 1) 317

by JunkmanUK (#34913940) Attached to: How Europe Will Lower Emissions &mdash; Self Driving Cars

The manoeuvre to "leave the train" - take control and change lane - would be difficult. Just imagine taking control of a vehicle travelling at speed with a gap of a few feet at most in front and behind, and moving into another lane without a chance to adjust your speed first.

I guess you would have an 'excape' mode which would increase the distance between the rear and front car to a safe one before relinquishing control to the driver...Of course then you are relying on that driver not to mess up the train by doing something silly like crash....

My only concern is that they are so long.

If there was a passing lane that ended in one kilometer and you tried to pass the road train and ran out of passing lane, you'd be pretty screwed.

This was the first thought I had as well. and why this would be unlikely to work in the UK. The road network would have to be substantially altered to make it safe for road trains. In addition, it's easy to frame this round a 'perfect' journey but...

1. what if a car in the middle of the train breaks down? All the cars behind it get stuck?
2. what if a car is stopped in the road train lane, the train has to pass it and intersperse with other non-controlled traffic?
3. what about differences in the quality of brakes on the cars, wear and tear, general engine performance... if the lead car performs an emergency stop how can they be sure the cars behind can respond and brake within the small distance?

Comment: Re:Ugly people date (Score 2) 257

by JunkmanUK (#34903716) Attached to: Dating Site Creates Profiles From Public Records

I've met a fair share of women who are very aware of their 'beauty' and all too often they've been absolutely appalling creatures. On the flip side, I've also met some trolls with chips on their shoulder who, if they shed their personal issues, wouldn't be that bad at all really.

I guess it's best to stick on the average and meet the happy people who really aren't too fussed about being seen without makeup, but aren't too lazy to walk down the road to the shop :)

Comment: Re:Parental resposibility (and article correction) (Score 1) 101

Well said. It's important for my kids to be able to experience the fun and freedom of the internet without "extra-curricular" interference. There's no difference between that and my deploying a spam filter to remove the 'unwanted annoyances'!

I use k9 as well so I can agree with your "testimonial" ;)

Games

Game Endings Going Out of Style? 190

Posted by Soulskill
from the to-be-continued dept.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Classic Games (Games)

M.U.L.E. Is Back 110

Posted by Soulskill
from the not-for-the-red-wings dept.
jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

"Whoever undertakes to set himself up as a judge of Truth and Knowledge is shipwrecked by the laughter of the gods." -- Albert Einstein

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