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+ - First Release of AresEd: an Open Source 3D Game Creation Toolkit->

Submitted by
Jorrit
Jorrit writes "AresEd is a Free and Open Source 3D Game Creation Kit based on Crystal Space. It currently runs on GNU/Linux and Windows. It is alpha software right now but when it is ready you will be able to create full 3D games using this tool. You can download a few binaries and the source here: http://code.google.com/p/ares/

I'm also looking for developers who are interested in helping me develop this project. Please contact me if you are interested."

Link to Original Source
Role Playing (Games)

+ - MMORPG with Open Source engine new release!->

Submitted by LucaP
LucaP (838457) writes "PlaneShift is a volunteer based 3d mmorpg project, with an Open Source engine, and they just released a new version of the game, completely free to play. The team is working on the engine since 10 years, and these days the game has magic, combat, crafting, quests... Join as a player or as a developer. http://www.planeshift.it/"
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First Person Shooters (Games)

+ - 5 free games join forces! Free Game Alliance->

Submitted by LucaP
LucaP (838457) writes "A handful of free games decided to join forces in a formal alliance, with the formula of "one game per genre". The idea behind the alliance is to focus open source developer's efforts on a smaller number of games to increase the chance of success of volunteer projects. To be part of the alliance the projects have to meet certain requirements, like an OSI approved license for source code and have an open development cycle and have the potential to be a leader in their genre."
Link to Original Source
Open Source

+ - MMORPG development - 10 years and going->

Submitted by Anonymous Coward
An anonymous reader writes "Developing a mmorpg is something brave and even commercial companies struggle to show a positive balance sheet (except the few well known) considering the millions dollars needed as unfront investment, and the millions for recurring costs. But there are people who embarqued into this project about 10 years ago and they are still going. Atomic Blue a non-profit organization is building PlaneShift a mmorpg with open source code and proprietary license for art since about 10 years. They just released version 0.5.7 which is a good step forward but still lacking all the capabilities of commercial products. Is a project worth 10 years of development? Should they declare failure or continue to pursue the goal?"
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Comment: Re:The real question... (Score 1) 467

by Jorrit (#25613577) Attached to: 1/3 of Amphibians Dying Out

The effects of a single species coming extinct can be very devastating for the food chain that that species happened to be in. i.e. perhaps it was the single (or most important) food for some carnivore or perhaps it was the only animal that ate some specific plant. In the former case the carnivore is likely to get into trouble too and in the latter case the plant might no longer have a natural enemy and become a pest.

In both situations you can get a chain reaction that could get out of control. Note that of course not animals are the only species that are required to get a food chain running but the problem is that we might not know what the implications are. Potentially the loss of a single species *could* cause a chain reaction causing many other species to be lost.

Greetings,

Announcements

+ - Apricot OpenGame Project Launch

Submitted by
Jorrit
Jorrit writes "And here's another Open Project starting... this time it's a game, the Blender and Crystal Space communities joining forces to realize an awesome and industry standard 3D game experience!

Last weekend we've selected the team (Heya Qareeb, Darius, Chris, Frank, Pablo and Campbell!). Darius now is working on making this blog possible, and on our mailing list we're already discussing game play, technology targets, production planning. animation issues, and so on. Great, an enthusiastic team!
The Europeans among us (shorter travel time...) will meet 2nd week of January for a long weekend to prepare for productional issues. But the real start will be the first week of February. Only then real decisions will be made on game concept, game design and other targets, although we do know it'll be derived from Project Peach, furry & crazy characters in a forest.

As for the previous open movies, a pre-sale campaign to purchase the DVD set in advance will be organized to allow the Blender and Crystal Space communities to support this project. Again there's the ambitious target of reaching a 1000 DVDs sold in advance, before February 1st. Expect on the DVD the complete game, all content in Creative Commons Attribute, video blog material, and clear examples and/or tutorials for how to extend the game, add levels, change characters, and so on. Early purchasers of the Apricot game will get their names credited on the game intro and final credit roll.

And don't forget; although we aim at a creating compelling gaming content, the real Apricot target is to improve the open source pipeline for professional game creation. This focused around Blender as a modeling and animation tool, Crystal Space as 3D engine and delivery platform, and some Python scripting magic to tie it all together.

You can get more information about Apricot at http://apricot.blender.org/ and you can preorder the DVD at http://www.blender3d.org/e-shop/product_info.php?products_id=102

Thanks for the support!"

In seeking the unattainable, simplicity only gets in the way. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982

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