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Nintendo

Mega Man 10 Confirmed For WiiWare 104

Posted by Soulskill
from the with-new-bosses-chair-man-and-bread-man dept.
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
Books

Five Top Publishers Plan Rival to Kindle Format 123

Posted by samzenpus
from the new-media-readers dept.
eldavojohn writes "Time Inc., News Corp., Conde Nast, Hearst Corp., and Meredith Corp. are teaming up to create a digital newsstand and somewhat open format that 'can render our content beautifully on those devices that come to market' instead of the gray inked Kindle's energy conscious display. Devices are being made for the new format with the launch coming next year. The format will also target smart phones and tablet computers. Will this pose a threat at all to the Kindle?"
Cellphones

AT&T Moves Closer To Usage-Based Fees For Data 441

Posted by timothy
from the applied-price-theory dept.
CWmike writes "AT&T has moved closer to charging special usage fees to heavy data users, including those with iPhones and other smartphones. Ralph de la Vega, CEO of AT&T Mobility and Consumer Markets, came close on Wednesday to warning about some kind of use-based pricing while speaking at a UBS conference. 'The first thing we need to do is educate customers about what represents a megabyte of data and...we're improving systems to give them real-time information about their data usage,' he said. 'Longer term, there's got to be some sort of pricing scheme that addresses the [heavy] users.' AT&T has found that only 3% of its smartphone users — primarily iPhone owners — are responsible for 40% of total data usage, largely for video and audio, de la Vega said. Educating that group about how much they are using could change that, as AT&T has found by informing wired Internet customers of such patterns. De la Vega's comments on data use were previewed in a keynote he gave in October at the CTIA, but he went beyond those comments on Wednesday: 'We are going to make sure incentives are in place to reduce or modify [data]uses so they don't crowd out others in the same cell sites.' Focus groups have been formed at AT&T to figure out how to proceed."

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