I like that idea, hey there must be a shortage of "C" level executives since they make so much, lets H-1B a bunch of them in from 3rd world companies. We should be able to drop the median CEO salary from ~500 times the average employee to ~50 times the average employee.
Just mention Jury Nullification in a courtroom and see what happens. We'll be talking about you next.
Approximately 1/2 trillion kilograms give or take
Oh, I was hoping for something a little better than that from you, sir. A man of your education.
So what you are saying is that the "ad supported" business model fails and Instagram shouldn't have started up in the first place?
A much better analogy would be someone grabbing your newspaper and gluing their ad over the headlines. You have to look at it just to remove it so you can read your paper.
For some services, we have found pervasive documentation errors. For example, we found that 60 percent of Medicare claims for rehabilitation power wheelchairs did not meet all documentation requirements. These claims accounted for $112 million in improper Medicare payments over a 6-month period. We have also found significant rates of documentation error for certain types of pain management services. We recommended that CMS take actions to address these errors, including improving controls, educating providers, and clarifying guidance. From: http://www.hhs.gov/asl/testify/2011/07/t20110728a.html
“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” Isaac Asimov
Says the AC
BUT... the original owner gets a refund on unused parts of his service contract. Which btw is only sold in 1 year contracts. Will Sony give back the original seller the unused portion of his 1 year of online when he sells his game? They are, after all, getting that money back from the second user.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Matt_dk writes "Spectacular satellite images suggest that Mars was warm enough to sustain lakes three billion years ago, a period that was previously thought to be too cold and arid to sustain water on the surface, according to research published today in the journal Geology. Earlier research had suggested that Mars had a warm and wet early history but that between 4 billion and 3.8 billion years ago, before the Hesperian Epoch, the planet lost most of its atmosphere and became cold and dry. In the new study, the researchers analysed detailed images from NASA’s Mars Reconnaissance Orbiter, which is currently circling the red planet, and concluded that there were later episodes where Mars experienced warm and wet periods."
Arvisp writes "According to a blog post by former Google China president Kai-Fu Lee, Apple plans to produce nearly 10 million tablets in the still-unannounced product's first year. If Lee's blog post is to be believed, Apple plans to sell nearly twice as many tablets as it did iPhones in the product's first year."
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases. The fourth and final phase, patch 3.3, was released on Tuesday. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The patch notes have been posted, and so has a trailer. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion."