It contains modules to calculate keplerian orbits, real-time Lunar positioning, perform fast-fourier transforms, convolutions, image stacking and other transformation on live video data. It can render geometrically perfect spheres, octree spatial density maps, and compute Delaunay triangulations of large point sets. And it has a chat system. The task ahead is to expose the (still well hidden) mathematical 'machinery' as simple components when building worlds and interacting with other participants.
The project still has a long way to go, but I think it's ready to be seen. Feedback is encouraged.
or visit the prototype Worlds shown in the video, (so long as your browser is 3D enough):
Link to Original Source