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Comment: Re:My (short) experience with git so far (Score 1) 346

by JensR (#26406925) Attached to: Git Adoption Soaring; Are There Good Migration Strategies?

I mixed up "endian" with "end-of-line", and we were working in a mixed Windows/Linux environment. The automatic change to native end-of-line that git does sometimes marked files as dirty, which required an extra commit before I could change back to my feature branch. It's quite possible that that process would've smoothed out over time.

Comment: Re:My (short) experience with git so far (Score 1) 346

by JensR (#26406905) Attached to: Git Adoption Soaring; Are There Good Migration Strategies?

That was mostly because code is sometimes not feature complete, or has some debugging/testing bits left in. We had a code review system in place, and I didn't want to increase the workload of the reviewer to check if any commit undid or modified changes of an earlier commit.

Comment: My (short) experience with git so far (Score 5, Interesting) 346

by JensR (#26397529) Attached to: Git Adoption Soaring; Are There Good Migration Strategies?

I used to use cvs, subversion and perforce. After switching to git, it feels a lot more powerful, at the cost of more things that can go wrong.
My workflow with subversion was:
- regular update: update, check/fix conflicts, continue work
- commit: update, pick files I want to commit with TortoiseSVN, verify the changes in the diff view, write log message, commit, continue work
On GIT:
- regular update: stash my changes, change to master branch, pull, check for errors or dirty files (mostly endian problems), switch to work branch, rebase from master, check for errors or dirty files, unstash my changes, check for errors or dirty files, continue work
- commit: update, stage the files I want to commit, commit them, verify the changes, push
At several stages some obscure thing could go wrong that I needed to look up in the manual or on the internet, or needed to ask someone who used it for longer. That doesn't mean I think GIT is bad, I just feel it takes more time to be fully productive with compared to older systems. And I miss a few minor things from svn, like keyword expansion or properties.

Comment: Re:What's the point of winning ... (Score 1) 507

by JensR (#26286395) Attached to: Avoiding Wasted Time With <em>Prince of Persia</em>

I see where you're coming from, looking at the popularity of cheat cartridges/discs or "trainers" for cracked games there are many people who just want to run through the game without any danger for themselves.
The question is, is it a sign of quality to target those people exclusively? All games are entertainment, but not like a movie they are a game. And part of a game is that you win or loose. Where is the reward for finally completing a risky section, if you haven't failed half a dozen times beforehand? What is worth fixing are unnecessary delays like long loading times to play what should be already in memory or a cutscene you can't skip. But removing the risk means removing the reward as well.

Robotics

A Robot To Destroy Breast Cancer Cells 81

Posted by timothy
from the tunnelling-tumor-terminating-terrapin dept.
Roland Piquepaille writes "Researchers at the University of Maryland are developing a robot able to detect and destroy breast cancer cells in a single session. After a tumor is located on an MRI, the robot will perform a biopsy of the breast while the patient is inside the scanner. 'If the biopsy displays cancerous cells, the robot will then insert a probe into the breast until it reaches the tumor. The probe will then burn the cancer cells until they are destroyed.' This looks great, but the researchers have only built a prototype. After they refine this robot, they'll need to go through clinical trials and obtain FDA approval. So this is not a robot that will appear on the medical market before several years."

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