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Earth

Supervolcano Drilling Plan Gets Go-Ahead->

Submitted by sciencehabit
sciencehabit writes "A project to drill deep into the heart of a “supervolcano” in southern Italy has finally received the green light, despite claims that the drilling would put the population of Naples at risk of small earthquakes or an explosion. Yesterday, Italian news agency ANSA quoted project coordinator Giuseppe De Natale of Italy’s National Institute of Geophysics and Volcanology as saying that the office of Naples mayor Luigi de Magistris has approved the drilling of a pilot hole 500 meters deep."
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Cloud

How Much is Facebook's Traffic Worth? ($11.52 per Mbyte)->

Submitted by sturgeon
sturgeon writes "Sure Facebook is worth $100+ billion today. But how does this maps to their massive volume of INternet traffic? The Internet cloud company DeepField Networks has an answer today with a new report today calculating the astounding $11.5 per Mbyte value of Facebook traffic based on its IPO price and global Internet traffic contribution."
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News

Anonymous Takes Formula 1 Offline With DDoS Attacks-> 1

Submitted by wiredmikey
wiredmikey writes "In its latest operation dubbed "#OpBahrain", Anonymous supporters launched a series of DDoS attacks against web sites connected to the wildly popular Formula 1 Racing series. Included in the attacks were domains associated with the official F1 Web site, Formula1.com along with f1.com, both of which resolve to the IP address 195.219.144.30.

The moves are in protest to the upcoming Bahrain Grand Prix scheduled to take place this weekend in Bahrain. According to Anonymous, the government of Bahrain “continues to use brutal and violent tactics to oppress the popular calls for reformation.” For that reason, they say the F1 Grand Prix in Bahrain should be strongly opposed.

In addition to the DDoS attacks, the attackers defaced a very low traffic site hosted on the domain f1-racers.net and posting a message explaining their reasoning."

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Comment: Yes it's a big win (Score 1) 138

by JcMorin (#39510473) Attached to: Mozilla Releases HTML5 MMO <em>BrowserQuest</em>
First WebSocket is not raw socket. It's TCP over IP (packet ordering and delivered garanties). The right now, there is no freaking way the server PUSH data to the client. For instance but a very very simple chat room. Everyone in the page type stuff and everyone see it. Well if you don't use WebSocket you need to make sure every single client refresh the page every x seconds. - There will be a lag - There will be huge waiste of bandwith and server processing for nothing. With WebSocket, when someone send a message, you just push it back to the all clients on the page. You can just send a notification that will trigger the browser make jQuery http request to refresh the page, at least you have a way get notification...

Comment: WebSocket (Score 1) 138

by JcMorin (#39489341) Attached to: Mozilla Releases HTML5 MMO <em>BrowserQuest</em>
In my opinion WebSocket is the real technology we are waiting for building stuff on the internet that make people collaboration or play together. Having the ability of the server to push data to the client without having to get a pooling every x seconds or so is a big plus. This game give us a great example of simple communication using WebSocket, too bad it not yet available on all major browser (IE).

Comment: The way to go (Score 4, Interesting) 89

by JcMorin (#34291068) Attached to: British Gov't Releases Spending Data
I think that it should be the case for all country all the time, all department should have a drill down budget up the spending. Yes that would add an extra layer but you could remove all the "inspector" and "auditor" because if all data is online, the population and journalism will do that job. Also, many spending will be avoid because they will know it will be fully available online!
Toys

Building the LEGO MMO 116

Posted by Soulskill
from the brick-by-brick dept.
Gamasutra has a lengthy interview with NetDevil's Ryan Seabury, creative director for LEGO Universe, which is due to launch next month. He talks about some of the difficulties in graphically optimizing a game with so many discrete, interactive objects, and mentions that they'll be keeping an eye out for inappropriate contructs to avoid problems similar to those that cropped up with Spore. "One thing we can say is when you build models you have your own property, and you can share that if you want to. If you share something publicly, it will be monitored by a human before it's seen by other people." Seabury also explains their desire to keep the game simple, using players' creativity as a driving force, as well as NetDevil's decision to stay away from a micro-transaction business model.
Image

Visually Demonstrating Chrome's Rendering Speed 140

Posted by kdawson
from the want-to-see-it-again dept.
eldavojohn writes "Recent betas of Google's Chrome browser are getting seriously fast. Couple that with better hardware, on average, and it's getting down to speeds that are difficult to demonstrate in a way users can appreciate. Which is why Google felt that some Rube Goldberg-ish demonstrations with slo-mo are in order. Gone are the days of boring millisecond response time metrics."

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