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Comment: Eve and DAoC (Score 1) 480

by Jaeph (#31231056) Attached to: Why Are There No Popular <em>Ultima Online</em>-Like MMOs?

As many have pointed out, Eve is a spiritual descendent of UO, and I think DAoC is as well.

I think the lessons from Eve and DAoC are very simple - you need "timeout" areas; places where people can go to avoid the full-on PvP. Eve also has consequences for being a pirate - you can't enter high-sec space anymore.

Finally, I think Eve has a skill & equipment system that allows new players to enter PvP fairly easy. Unlike most games, it's not simply "bigger=better"; all levels of ships have a role in combat, and quite frankly what you see in low-sec areas (I can't speak to 0.0) is mostly frigates, cruisers, and battle-cruiser classed ships.

So distinct pvp regions and an easy entry for low "level" players is what's necessary.

-Jeff

Comment: Re:Online gambling is a bad idea. (Score 1) 206

by Jaeph (#31061352) Attached to: Push To End Online Gambling Ban Gains Steam

It's nice and easy to label it all "risk-taking", but there is a distinction between betting on cards and buying houses. Quite honestly, I've never seen a problem with house-flipping; sure, there are probably marginal cases, but in general people buy houses that need real work done to them, do that work, then resell. Sounds completely above-board to me.

-Jeff

Comment: Re:Another game with no options (Score 1) 80

by Jaeph (#30684470) Attached to: <em>Dragon Age: Origins</em> Expansion Coming In March

I agree. My brother bought the game, and became bored very quickly and gave it to me. I got bored, forced myself to try again just to prove him wrong, and still got bored and was forced to agree with my sibling (no easy feat).

I don't recall ever feeling so railroaded in gaming in all my life. This game represents some of the worst traits of a real-life dungeon-master.

-Jeff

Comment: Re:Job Reclaimation, not creation. (Score 1) 605

by Jaeph (#30583362) Attached to: Court Orders Shutdown of H-1B Critics' Websites

Don't put words in the parent's mouth. He said nothing against the buying and selling of goods across state borders. Just the import/export of workers and cracking down on illegal immigrants.

Personally, I'm still a bit unsure where I stand on these issues, but as I continue to see silly responses like yours, I know where I'm leaning.

-Jeff

Comment: Re:So get rid of healing (Score 1) 362

by Jaeph (#30489662) Attached to: Revisiting the "Holy Trinity" of MMORPG Classes

Make a game based around tanks, rogues, and wizards, each countering the other, each with limited self-healing capabilities and very limited AOEs. Blur the lines by allowing tanks to use crossbows, rogues to use bows, and wizards get to create awesome light-swords that cut through everything.

That's just one approach. Another is to allow some classes to deploy "mines" or create temporary "walls" (think necro from diablo creating a wall of bone).

Anyways, that's a couple off the top of my head that don't involve being just one in the crowd.

-Jeff

Now there's three things you can do in a baseball game: you can win or you can lose or it can rain. -- Casey Stengel

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