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Comment: Re:Non transferable to another game, (Score 1) 146

by JStyle (#47633169) Attached to: The ESports Athletes Who Tried To Switch Games

How is it different than baseball? hitting a fast moving ball with a bat is useless in real life. Both are forms of entertainment or recreation, one being physical, the other being mental. I'm sure there are plenty skills from video games that can be used in real life (information processing, team work, decision making, etc).

I understand you never said sports weren't a waste of time and energy, it just begs the question...

Comment: Re:no (Score 1) 437

I would anticipate that emergency responders would be able to close a road or cause an automatic detour with special (secure) commands sent to the automated cars. Of course, this "backdoor" would have to be limited in use, as we wouldn't want rouge cops or those with access to those commands using them for nefarious purposes. Maybe the passenger has to confirm the detour.

Comment: Re:flying drones is a hobby? (Score 1) 297

You would be surprised at the capability of small RC aircraft today. For ~$100 you can retrofit just about any RC aircraft to be fully autonomous. Drones (unmanned aircraft) will just keep getting smaller and smaller. Not to mention there are RC enthusiasts that fly scale airplanes of that size, they cost thousands of dollars though.

Source: RC pilot.

Comment: Re:"Drones" vs "RC aircraft" (Score 2) 297

a. an unmanned aircraft or ship that can navigate autonomously, without human control or beyond line of sight: the GPS of a U.S. spy drone.
b. (loosely) any unmanned aircraft or ship that is guided remotely: a radio-controlled drone.

I'm an RC hobbyist myself. I don't do anything with multirotors, but I know many that do. Most of them have a control board that includes a "return to home" feature, so if they lose sight of the model (wind, equipment failure, etc), or even just lose visual orientation of the model, they can flip a switch and the multirotor will automatically rise to a pre-defined altitude, and return to the launch site, with no intervention. These systems are available for ~$100 and can fit on any size model. It can also be used for planes. I consider the use of these tools to be a safety feature and am very glad people use them. Also very helpful for FPV (first person view) flying, which can go well beyond line of sight.

Regardless, it's pedantic to distinguish between the RC aircraft and drones. What is important is regulating the capability and who gets to use them. Obviously weaponizing is a big no-no, and being used by the government for spy or surveillance operations must have some additional oversight (say, a court issued warrant).

Comment: Re:Magic Age (Score 1) 100

by JStyle (#46862589) Attached to: The People Who Are Still Addicted To the Rubik's Cube

No prob. Post again if you need any help. I get e-mails for replies. If you can't find your old cube, I recommend this one:

I'm a mild enthusiast myself (fastest is about a minute). I keep one at my desk. I'm a big fan of the stickerless design and it's very slick out of the box. A little silicone oil lubricant (RC shock oil, 30wt) will make it REAL fast.

Comment: Re:Magic Age (Score 2) 100

by JStyle (#46861813) Attached to: The People Who Are Still Addicted To the Rubik's Cube

The corner rotation is really simple. R-, B-, R+, B+

You'll have to do that sequence 2x or 4x to get the orientation right. Then rotate the top face until you have a different corner that needs fixing in the "bottom right" corner (when looking at the top face). It's easy to forget the last B+ when learning (at least I did). And only rotate the top face, not the whole cube in your hands to get to the next corner. This move looks like it scrambles the cube, and then magically brings it back when on your last move. It's my favorite part, as it's some sort of "reveal" to an audience when it happens.

Comment: Re:Magic Age (Score 2) 100

by JStyle (#46861345) Attached to: The People Who Are Still Addicted To the Rubik's Cube

I learned this method too. It's the same one written on the booklet that came with my first cube. I think this is still the traditional/simplest method. When doing the final side (3rd layer), you first get the "cross" (center pieces in the correct orientation, not location). Then you go about rotating those centers, if I'm guessing right, the part you're stuck on. I flip my cube "up side down" so the third layer is on the top. These are the moves to switch the front center and right center pieces: U, R, U, Ri, U, R, U, U, Ri.... U signifies moving the "Upper" Face clockwise (when looking at it), R, is the "Right" Face, and Ri is the right face, but counter clockwise. All these are 90 degree turns. Not sure if this helps, and you'll still need to rotate the corners for position and then for orientation after this.

If this somewhat seems familiar, and it doesn't quite solve your problem, let me know, I can probably do a short video of this sequence and post it later tonight.

Any program which runs right is obsolete.