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Comment: Re:Everyone ignores Commodore (Score 1) 301

On the C64 you had to move the ROM out of the way to get to the RAM underneath. I don't remember the exact details but you could either see the RAM or the ROM and it was controllable.

If you want to get into memory expanders the C64 had at least a 512K ram expander available. I remember having one and it worked with GEOS at least.. might have been used as a form of ram drive to speed up games as well.

The drive drive was a computer in itself that you could buy ram expanders for and run programs on. Typically used for increasing load speed or duplicating copy protected disks.

Comment: Re:wrong logo (Score 3, Informative) 312

by JASegler (#38099754) Attached to: Microsoft Patent Aims To Curb Obnoxious Employee Behavior

He is the Chairman of the Board and was representing the company during the annual shareholders meeting.
That doesn't fit the whole he doesn't really work there anymore statement.

When he isn't on the board and isn't representing the company at the shareholders meetings I'll believe he doesn't work there anymore.

Comment: Re:Netalyzr ? (Score 1) 194

by JASegler (#37000576) Attached to: Widespread Hijacking of Search Traffic In the US

Yes because that couldn't be exploited at all..

What's that? The malware/trojan/root kit installed it's own root-certs and is running a proxy listening on 127.0.0.1:80 and 127.0.0.1:443?
That proxy is snarfing up all the data and shipping it off to some other server...

Just because you can't imagine how it could be abused doesn't mean it can't be abused.

Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

Posted by Soulskill
from the or-druid-as-the-case-may-be dept.
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."

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