Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×

+ - Abandoned City of Heroes Fans Kickstart Successor-> 1

Submitted by KingSkippus
KingSkippus (799657) writes "Last December 1, NCsoft shut down the long-running City of Heroes superhero MMORPG. Undaunted, a group of fans formed Missing Worlds Media, a new studio to develop City of Titans. The new game is a spiritual successor with original art, stories, and code. A Kickstarter project to raise funds for software and hardware for the mostly volunteer team of developers and artists reached its funding level less than six days later, and the total is currently approaching stretch goals. Missing Worlds Media is currently targeting a November 2015 release date for City of Titans."
Link to Original Source

Comment: Re:What the article didn't mention.. (Score 2, Interesting) 43

by Ivan.Turgenev (#27611757) Attached to: Managing Player-Created Content In <em>City of Heroes</em>
You give one map to any playerbase that has a repeatably reliable rate of return (RRRoR?), and someone's gonna farm that like being Amish is goin' outta style.

You look at the Mission Architect, and you see farm tools. Maybe, but most established farming cartels go with what they know, primarily because of the time invested in their builds to maximize their effectiveness on the one farm map they can do not only in their sleep, but while they're on the can or cyb0rzing. That's not to say they won't expand in that direction; it just doesn't give them anything new (beyond a few exploits that have already been, or will be, addressed).

I look at the Mission Architect, and I see a wealth of user-created utility. Drama, comedy, build optimization test arenas, co-op hero/villain expansions, a chance to build a Freakshow mish where they all talk in l335t-5p33k haiku - everything.

Players, for the first time, are standing up and exercising their comic book creativity for the masses. The Architect is pretty flexible; you can make custom opponents; custom arch-villains/heroes; dialogue up the wazoo; hundreds of environments; a mission search utility that, while it can be improved upon, is certainly functional; player ratings for the gamers themselves to use in rating mission quality (and yes, that can be abused, but I'd rather have it than go without).

The Devs are idiots? Are you mad? The Devs just gave me a chance to write for a playerbase that I love, and that playerbase is responding in kind. The Devs aren't idiots. They're pioneers who got it RIGHT on this shot.

If you're too blinded by "omg i haet frams!!", well, I hope they have Zoloft on your Bizarro Earth.

Theory is gray, but the golden tree of life is green. -- Goethe

Working...