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Open Source

Linux 2.6.37 Released 135

Posted by samzenpus
from the new-and-improved dept.
diegocg writes "Version 2.6.37 of the Linux kernel has been released. This version includes SMP scalability improvements for Ext4 and XFS, the removal of the Big Kernel Lock, support for per-cgroup IO throttling, a networking block device based on top of the Ceph clustered filesystem, several Btrfs improvements, more efficient static probes, perf support to probe modules, LZO compression in the hibernation image, PPP over IPv4 support, several networking microoptimizations and many other small changes, improvements and new drivers for devices like the Brocade BNA 10GB ethernet, Topcliff PCH gigabit, Atheros CARL9170, Atheros AR6003 and RealTek RTL8712U. The fanotify API has also been enabled. See the full changelog for more details."
Linux

+ - Linux Kernel 2.6.37 released

Submitted by mvar
mvar (1386987) writes "Version 2.6.37 is out: It's early January, and bleary-eyed people everywhere are getting over their hangovers and wondering where they should send their merge requests to. And now they can. Because 2.6.37 is out, and the merge window for the next release is thus open. Of course, as usual, I'll probably let 2.6.37 cool for a few days to try to encourage people to look at the release rather than go all crazy with newly merged features in the next tree."
Open Source

+ - Open Space Movement-> 2

Submitted by IronDragon
IronDragon (74186) writes "After a few delays, the Open Space Movement site is nearing release status. This is a non-profit organization that aims to provide educational resources, social networking, and a collaborative development environment to support open-source style aerospace engineering. These tools and services are offered freely to individuals of any country, as well as existing space-related organizations and engineering teams. In short, a mashup of Sourceforge, Kickstarter, and Wikipedia to allow community driven development of a public space venture, and as a means of providing support to existing non-profit and commercial space ventures.

The basic premise of the OSM is that space needs people. As such, the OSM exists to encourage public interest through direct involvement. While we maintain an overarching goal of "manned colonization of space in a matter of years rather than decades", we really have to start from the ground up to make that happen. Through our process of user-submitted project development, we hope to accelerate the progress of manned spaceflight in the same manner that "open source" model has given rise to an entire ecosystem of free and useful software. In addition, we recognize that open source development has profoundly influenced many people to become software developers themselves. With that, we hope that our project development environment may passively teach, and actively encourage people to learn more about practical space science and engineering.

If this sounds a bit outlandish, that's perfectly understandable. However, having talked at length with Mr Gary Barnhard, executive director of the National Space Society, we feel that this is a rather good, comprehensive, and feasible idea. We are currently in preliminary talks with the NSS to discuss partnership as an independent affiliated organization. (The R&D wing of the NSS seems like an apt description)

I'm starting a space program. Ask me anything!* **

*(If it's about ITAR, we currently have a meeting scheduled on the 11th with an ITAR specialist to review our compliance plans. Initial review looks pretty solid)
**(If it's about the site, the developers believe it may be ready in a day or two. After that, we will need to start beta testing and performing some initial data population. Testers are welcome to contact us)"

Link to Original Source
Hardware

+ - Samsung develops DDR4 memory, 40% more efficient

Submitted by Alex
Alex (666) writes "Samsung Electronics has announced that it completed development of the industry's first DDR4 DRAM module last month, using 30nm class process technology, and provided 1.2V 2GB DDR4 unbuffered dual in-line memory modules (UDIMM) to a controller maker for testing. The new DDR4 DRAM module can achieve data transfer rates of 2.133Gbps at 1.2V, compared to 1.35V and 1.5V DDR3 DRAM at an equivalent 30nm-class process technology, with speeds of up to 1.6Gbps. In a notebook, the DDR4 module reduces power consumption by 40 percent compared to a 1.5V DDR3 module.

The module makes use of Pseudo Open Drain (POD) technology, which allows DDR4 DRAM to consume just half the electric current of DDR3 when reading and writing data. By employing new circuit architecture, Samsung's DDR4 will be able to run at up to 3.2Gbps, compared to today's typical speeds of 1.6Gbps for DDR3 and 800Mbps for DDR2."
Data Storage

+ - How much do you remember?-> 1

Submitted by ColdWetDog
ColdWetDog (752185) writes "It's the end of another calendar year and time for all sorts of retrospective pieces. Instead of going back to last year or even last decade, MacWorld has a quick slide show on the The Evolution of Hard Drives which, more accurately would be described as "A Dozen Pictures of Ancient Magnetic Storage Devices". Still and all, it might be interesting to those young'uns who think that 10 Gigabytes is small."
Link to Original Source

+ - Curious about FreeBSD? Try VirtualBSD 4

Submitted by ReeceTarbert
ReeceTarbert (893612) writes "If you are curious about FreeBSD but don't have the time or the resources to install it and customize it, VirtualBSD might be right for you: it's a VMware appliance based on FreeBSD 8.1-RELEASE that comes with the Xfce 4.6 Desktop Environment and some of the most common applications so it can be used right out of the box. The best part? This is a genuine FreeBSD 8.1-RELEASE, which means you can either stick to the desktop or dig around in the knowledge that you are dealing with The Real Thing. If the screenshots whet your appetite why don't you got to the download page and grab the torrent file right away?"
Games

+ - PC gamers crush console brethren in teamwork compo->

Submitted by
l_bratch
l_bratch writes "Since December 22nd DICE have been running a competition between each target platform of their latest Battlefield expansion — Bad Company 2: Vietnam. Players were required to complete a large number of "team actions" in game, in order to unlock a hidden, remastered version of the Operation Hastings map from the original Battlefield: Vietnam. PC gamers have completed the task, whereas gamers on both console platforms are only about half way there."
Link to Original Source

Comment: Re:Sure.... (Score 1) 4

by IronDragon (#34704644) Attached to: Space needs people.

I have talked about it at length with the director of the National Space Society, and a director from the Space Frontier Foundation. As well as engineers from the Hubble and James Webb space telescopes, and a lawyer specializing in ITAR. They seem to think it's a good, and feasible idea.

Space

+ - Space needs people. -> 4

Submitted by IronDragon
IronDragon (74186) writes "Hello, I am starting a space program.

First off, this is a non-profit organization that aims to provide a collaborative development environment, and educational resource for aerospace engineering. If you would use the analogy; sourceforge.net for space access. This is a gross oversimplification, but lets run with it for now. Regardless of the specifics of our operation, the Open Space Movement seeks to solve the fundamental problem with the current status of space development, and that is people.

We focus on public involvement, as that is the lynch pin to developing space. 'People' are the difference between "a global market for maybe 5 computers", and the billions of PC's, smartphones, and servers that make up the Internet. We bought the Internet. We are personally responsible for driving the demand for the state of the art, and paying for it simultaneously. We can do the same for space access. If you consider that we are currently spending more on cell phones in one year, than the Apollo program did in a decade, it stands to reason that an organized public-funded space venture could amass more financial backing and creative input than all existing space agencies and private space enterprises combined. As a more recent example of the publics' spending capacity, the three day period between December 17th through December 19th saw retail sales of approximately 18.84 billion dollars. This compares very closely with NASA's 2010 budget of 18.7 billion dollars. Space may be expensive, but we can certainly afford it.

The OSM will operate as a web-based collaborative development environment, educational resource, and social network — aimed at providing the public with direct participation in the planning and execution of a public space venture. On the premise that public support is the keystone of future space development, the OSM seeks to engage, educate, and provide organization to the public, on a scale that has not been duplicated since the call to action by former President John F Kennedy, in his 1962 address to Rice University.

Project development will be a cornerstone of our operations. The OSM does not implicitly support or favor any particular project, as our role is to simply provide the framework and ecosystem to support the development of all submitted projects. Democratic controls available to site users will allow for the OSM community to determine which projects are supported based on merit and cost effectiveness, by prioritizing and approving project funding requests.

The development environment, and other resources offered by the OSM are also available to existing space organizations, large and small, to provide collaborative tools for their member bases, and help to promote and provide visibility for their efforts. These resources are available free of charge to individuals, organizations, schools, and for-profit ventures.

This offers several beneficial side effects, as participation in the development environment will be a strong incentive for people to get involved. By doing so, users will be exposed to a wide variety of concepts in the fields of science and engineering, which not only provides passive education — but gives them a reason to study further, on the grounds that what they learn will have practical applications, and can be immediately applied. Finally, the operation of this project ecosystem is expected to steadily grow a portfolio of open-source style designs, innovations, and research into areas not covered by the scope of current conventional spaceflight. As this portfolio of ideas grows, it also provides the OSM with a steady stream of publishable material that may be useful in attracting an ever-growing audience.

General principles of the OSM:

1. Offer collaborative development environment and educational references to support user-submitted project development. Essentially "sourceforge.net" for aerospace engineering. (Not all projects have to be about rockets. That's like saying that every programmer out there has to build their own operating system. The scope and scale of something like colonization will require input from virtually every field. Even if you're not a "rocket scientist", you probably do have something you can contribute. If you want to become a rocket scientist — this might be a good place to start learning.)

2. Offer support and services to existing space organizations.

3. Leverage project development as an incentive for people to actually learn more about space science and engineering.

4. Community driven funding of project development. Funding requests for project development are prioritized by the OSM community, thus allowing democratic control over how donations are spent. This makes it possible to see exactly how financial support from the community helps build the OSM's portfolio of designs, educational projects, and research experiments. This in turn gives the OSM plenty of publishable material to demonstrate the efficiency of the system. Money goes in, cool stuff comes out.

5. Accessibility and direct participation. This is not for spectators. This is designed to be open to anybody — and easy enough to encourage peoples' creative contributions. This is a key factor in growing and educating a large OSM community. Additionally, we aim to support internationalization and translation of our site's content, and be open to citizens of any nation.

6. By becoming a significantly large community, the OSM itself can become a public market to drive demand in space access. Large enough to influence the direction of existing companies in the space business.

7. There exists an ideal path to the colonization of space that involves the greatest number of people in the shortest amount of time. The OSM is essentially a human computer to figure out this path, and make it happen.

8. We currently spend more money on cell phones in one year, than the Apollo program spent in a decade. Space may be expensive, but the discretionary spending of the public is overwhelming in comparison. We bought the Internet, we paid for the Mercury, Gemini, Apollo, and Shuttle missions, and we can organize together to drive space access in a matter of years, rather than decades.

9. No single government or private corporation has the resources to tackle the scope of space colonization. The only entity capable of this would be the public itself. The OSM is here only to organize and direct that effort. We seek to challenge the preconceived notions of space travel being too expensive and too exclusive. The future of space development depends upon many things, but the foremost factor will not be availability of funding or advancements in technology. It will be our influence, whether we decide to be citizens of space, or spectators and tourists.

According to our developers, the site is pretty close to release-candidate status. As soon as that happens, we will be opening registration for beta testing to track down any last-minute bugs, and help populate our initial site content. This is entirely free to use, and we will be looking at implementing any beneficial changes to our site as suggested and voted upon by our community.

The goals, capabilities, and actions of the OSM are entirely community driven. We simply provide the tools and organization. If you want to do something about space travel, then we are here to help you participate.

Is anyone interested?"

Link to Original Source

+ - Congress Funds Cancelled Ares Rocket till March->

Submitted by
wooferhound
wooferhound writes "KENNEDY SPACE CENTER, Fla — NASA contractors will continue to build the now-defunct Ares I rocket, even though it was canceled by the Obama administration.
Since Congress voted to extend the 2010 budget, the Ares rocket will continue to be funded as planned.
It will now cost an estimated $500 million to fund the project until at least March 2011, according to the Orlando Sentinel."

Link to Original Source
Open Source

+ - Holiday shopping beats NASA's budget->

Submitted by IronDragon
IronDragon (74186) writes "According to Huffington Post, retail shopping this year grossed approximately 18.83 billion dollars between the days of December 17th to December 19th. This three-day period compares very closely with NASA's FY2010 budget, at 18.7 billion dollars. The 18 billion dollar retail figures do not take into account an additional 27.5 billion dollars spent on online gift sales between November and December.

This may sound a bit depressing, but Don't Panic! If you consider this, and the fact that we've spent more money on cellular phones in the past year, than the Apollo program spent in a decade, it stands to reason that conditions exist for a public space market that could conceivably outperform any government agency or private company. Space needs markets, rather than just funding.

Coincidentally, if anybody would be interested in a non-profit, open-source style development environment for aerospace applications, that follows a community funding model to drive project development, you may find this to be interesting.

 "

Link to Original Source

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