Unobtrusive to me means that the technology does only what I want it to but we all know that technology today serves its master, which is NOT the end user. This is an invasion.
Let's apply this towards eventually getting Matrix-styled learning models. Eventually we could implant memories of how to perform any skill. We could enable permanent muscle-memory learning instantaneously. Not only learning karate but being able to apply the lessons with strength and precision. Never having to work out to be in shape. Understanding advanced physics without ever taking a course at a university or even having any partial interest in the subject. That's a step towards singularity.
To what extent are we able to compute safety related human dynamics issues and what is slowing us down in this particular programming area?
Can we ever come up with a safety system for a workplace that would be able to overcome employee buy-in issues early on, especially if the typical large corporation is in a constant tug of war with profit and employee needs?
You see whenever we introduce changes in policy in the workplace, employees assume they are going to be required to do MORE but they are not getting more money for the work so this tends at times to cause resistance from employees to safety policies. Management doesn't often understand the issues at hand so they tend to make contradictory safety policies as well, saying that things need to be addressed in a timely fashion.
But in the aftermath of this complexity, companies are often just faking safety in order to appear to be safe when in fact they are running at a significant moral hazard to everyone (their staff, the general public and anyone else for that matter).
This particular problem is of great interest to me and I find that whenever there is an imbalance between management and employee needs there is a systemic problem that is solvable but yet only once all the variables are on the table. The problem with human safety is that most of the variables are unknown.
The general equation for solving safety related issues is:
For every task an employee is required to do or will reasonably be presented with, the employee must be trained to perform the task safely within prescribed safety policy. This idea is fundamentally at odds with bravado in the workplace, hero complexes, profit margins and it goes directly against human psychopathy that is prevalent in modern corporate culture.
What's the best approach to stabilizing a safety model?
But the real problem is this impression that you have to be born 80% as smart as Einstein to get into this field, and that the learning curve is impossible for regular people. That's totally wrong. Average intelligence plus persistence is all you need.
What you really need is to deal with this anti-intellectualism that's so popular in the culture today, and replace it with genuine curiosity, a joy of discovery, and a delight at learning new things.
Do that, and the rest will naturally follow, and not just in software development.
Unless the particles aren't the message but the means of communication. Maybe they form some kind of field mechanic communications bridge to enable instantaneous communications?
We should consider something like this instead of probes like Voyager. Eventually we'll find a way to use fields or lasers as a communications field conduit that enables immediate lagless communications. Someone is probably working on this right now. To some extent the teleportation technology we've seen for communications could use such beams as guidance and accelerators that cut down lag. So maybe instead of thousands of years the lag is like a day or an hour or a few minutes.
A darker side of this could mean that the existence these focused particles could prove someone is communicating with their homeworld from Earth.
The film Kpax used this kind of idea as his transportation method, which was a pretty awesome film.
Makes for some awesome sci-fi even if it's far fetched!
It would be really cool if we discovered these particles were actually packets of alien data. I mean if WE found a new civ and we decided to contact them I wonder how they would adapt to our technology. Wouldn't it present in a kind of similar way?
Because if these particles are pretty special, which they are, then can we not assume they might not be naturally occurring?
Mobile industry is afoul with moral hazard. They simply don't care about their clients because they only want to get paid once and then milk the clients for information.
Google's Android phones flat out REFUSE to uninstall Facebook, for example.
Users do not have control because we're experiencing what Oligarchy feels like.
Some of us remember what it was once like when you wanted to buy something and they would kiss your ass and make you at home while you were shopping. If you had any problems they would bend over backwards to serve you. That mentality is dead in the goods & service industry.
We are approaching the dusk of the psychopathic corporation era. Nothing after that folks. Thanks for playing.
JS is totally impulsive for a site designer. They just decide to add so many different bells and whistles that they don't have enough time to do penetration tests on any of it. They grab source code from ANYWHERE and tack it on their site. Nobody checks that stuff.
Run NoScript and there are tons of sites calling 10+ different JS blocks.
This doesn't surprise me. Few developers truly understand how many vectors JS opens up. Just KISS and let's move forward.
JS fanboys are ruining everything.
in some cases they're no better than gambling (ie: buy tokens to feed into this jackpot like system to win a random digital item!)
Not that I disagree with you, but what part of the gaming industry isn't preying off of exactly the same neurons as gambling? Nearly every game, be you buying the game itself, in-game purchases, or DLC, is getting its revenue almost entirely due to exploiting pleasure-seeking behavior.
Gaming typically relies on skill, not chance. If you play most games long enough, you'll be able to consistently beat certain levels. If you win at the roulette wheel, you're no more likely than before to win again. That's the difference. Otherwise, "exploiting pleasure-seeking behavior" could be stretched to describe every last industry in existence beyond the sales of food, water, shelter, and basic utilities.
With the model of directly purchasing the game itself (and no in-game purchases, like standard PC/console gaming) you can at least read about the game and have a reasonable expectation about what you are paying for. The real problem with in-game purchases is that the game is "free" or low-cost in the most technical sense, but after you invest many hours advancing the game you find that you can't really prosper without making additional purchases. It could be construed as a form of bait-and-switch.
The other problem would be that many of these games are aimed at children who make purchases the parents later get stuck with, but this problem begins in the home and should be solved within the home by actual parenting. That's not as convenient as using the tablet like a cheap babysitter but it would certainly be more worthwhile. If you wanted to solve this by government action, that's simple too: declare that these purchases are contractual in nature (the parent agreed to pay charges made to the phone bill or whatever) and that minors who make them cannot be held to a contract, therefore the companies cannot collect money when children make them. *Poof* - end of shitty business model.
This does nothing to evaluate the actual mood of the person - they might be posting positive things only to compete, or to give the appearance of being positive.