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Comment Re:Burn in hell, Sveasoft / James Ewing (Score 1) 257 257

I think it's ironic that after everyone got pissed off at Sveasoft and flocked to DD-WRT, DD-WRT started pulling shenanigans with source code availability as well.

I only run and recommend Tomato (and variants) now, unless you are wanting to set up a non-WDS wireless bridge or repeater.

IOS

Submission + - Apple breaks app, forces dev to pay for support->

HunterZ writes: "It looks like Apple removed an audio decoding feature (AMR) from iOS 4.3 and silently broke at least one app. To make things worse, the developer had to pay Apple and wait a week to find out what happened, and even Apple had to replicate the issue before discovering what they had done."
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Comment Re:Same with audio... (Score 1) 521 521

What does "signal below" mean? My understanding (which may have eroded over time) was that a digital sample of an analog signal can only accurately encode signal frequencies up to half of the sampling rate. Thus, if you can hear frequencies above 22050Hz then you should be able to hear the difference between a 44.1kHz sampling and, say, a 48kHz sampling of a source sound with frequencies above 22.05kHz.

Television

Submission + - The Simpsons: Worth More on Hulu than Fox->

N!NJA writes: A tectonic shift has taken place for the digital age: ad rates for popular shows like The Simpsons and CSI are higher online than they are on prime-time TV. If a company wants to run ads alongside an episode of The Simpsons on Hulu or TV.com it will cost the advertiser about $60 per thousand viewers, according to Bloomberg. On prime-time TV that same ad will cost somewhere between $20 and $40 per thousand viewers. Online viewers have to actively seek out the program they want to watch, so advertisers end up with a guaranteed audience for their commercial every time someone clicks play on Hulu or TV.com. Online programs also have an average of 37 seconds of commercials during an episode, while prime-time TV averages nine minutes of ads.
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It's funny.  Laugh.

The Commodore 64 vs. the iPhone 3G S 238 238

Harry writes "The unfortunate news about Apple rejecting a Commodore 64 emulator from the iPhone App Store inspired me to compare the C64 to the new iPhone 3G S, in more detail than any rational person is likely to compare them, ever again. If nothing else, it's a snapshot of just how far technology has come since the C64's release in August of 1982."

Comment Logistics failure (Score 1) 834 834

I ended up not getting into the show because by the time I heard about it (yeah, I don't watch much TV) Fox wasn't hosting the first few episodes on their web site any more. It's not worth trying to jump into the middle of a strong story arc driven show like that (which was the problem with Babylon 5 as well, which I didn't get around to watching until around 4-5 years ago).

Story arc series like this are doomed (despite often being much deeper) because they can never hope to gain significant ratings after leaving behind people who didn't start watching from the beginning.

I have yet to see any problem, however complicated, which, when you looked at it in the right way, did not become still more complicated. -- Poul Anderson

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