bgweber writes "There's been a lot of discussion about whether games should adapt to the skills of players. However, most current techniques limit adaptation to parameter adjustment. But if the parameter adaptation is applied to procedural content generation, then new levels can be generated on-line in response to a player's skill. In this adaptation of Infinite Mario (with source [.JAR]), new levels are generated based on the performance of the player. What other gameplay mechanics are open for adaptation when games adapt to the skills of specific players?"
angry tapir writes "Late last week an Australian court issued an injunction against a handful of retailers selling or importing hardware — commonly known as 'mod chips' — that allows unauthorized software to run on Sony's PlayStation 3. The court also required that the four parties that were the subject of the injunction actually hand over to Sony any PlayStation modchips they have. Sony's PlayStation 3 mod chip lawsuit could be just the first of many such cases in Australia, according to a lawyer who defended a client against Nintendo in a similar case earlier this year."
An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"
feldhaus writes "The BBC reports that the first beams for over one year have been successfully sent around the complete circumference of the Large Hadron Collider. Engineers do not yet have a stable circulating beam but they hope to by 0600 GMT on Saturday."