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Games

Portal 2 Gets Release Date 110

Posted by Soulskill
from the it's-been-a-long-time dept.
AndrewGOO9 writes "After what has seemed like an eternity since Valve initially announced a sequel to their lauded puzzle title Portal, a release date has finally been attached to the game. Originally slated to be released before the end of the year in time for the holidays, Valve instead opted to delay the game, citing reasons such as, 'making games is hard' as well as continuing their tradition of releasing games when they're finished as opposed to rushing them out the door. Either way, mark your calendars for February 9th, 2011, and in the meantime, brush up on thinking with portals." There's some new gameplay footage available, and Valve announced that Stephen Merchant will be lending his voice to the game.
Image

Dog Eats Man's Toe and Saves His Life 207

Posted by samzenpus
from the yes-you-read-that-right dept.
Have you ever been so drunk that you passed out and your dog ate your toe? I haven't either, but luckily for Michigander Jerry Douthett, he has. It turns out Jerry has type 2 diabetes and a wound on his toe had becoming dangerously infected. After a night of drinking Jerry passed out in his chair and the family dog Kiko decided to do a little doggy doctoring. From the article: "'The toe was gone,' said Douthett. 'He ate it. I mean, he must have eaten it, because we couldn't find it anywhere else in the house. I look down, there's blood all over, and my toe is gone.' [Douthett's wife] Rosee, 40, rushed her husband to the hospital where she's a gerontology nurse — Spectrum Health's Blodgett Campus. Kiko had gnawed to a point below the nail-line. When tests revealed an infection to the bone, doctors amputated what was left of the toe."
The Internet

The Puzzle of Japanese Web Design 242

Posted by kdawson
from the how-to-pack-five-eggs dept.
I'm Not There (1956) writes "Jeffrey Zeldman brings up the interesting issue of the paradox between Japan's strong cultural preference for simplicity in design, contrasted with the complexity of Japanese websites. The post invites you to study several sites, each more crowded than the last. 'It is odd that in Japan, land of world-leading minimalism in the traditional arts and design, Web users and skilled Web design practitioners believe more is more.'"
Image

Darth Vader Robs Long Island Bank 190

Posted by samzenpus
from the I-find-our-lack-of-funds-disturbing dept.
Apparently the destruction of the second Death Star has stretched the Galactic Empire's coffers so thin that Lord Vader himself is robbing banks. From the article: "Impotent Rebel Alliance security forces tell Newsday (paywall) that Vader marched into a Chase bank in Setauket around 11:30 a.m. today. Brandishing a completely unnecessary handgun — as he had the power to choke the oxygen out every teller's throat — the fallen Jedi demanded cash."
First Person Shooters (Games)

Crytek Dev On Fun vs. Realism In Game Guns 324

Posted by Soulskill
from the rocket-jumping-is-as-real-as-it-needs-to-be dept.
An anonymous reader tips a post from Pascal Eggert, a gun enthusiast and Crytek developer, who sheds some light on how weaponry in modern shooters is designed. Quoting: "Guns in games are like guns in movies: it is all about looks, sounds and clichés. Just like in the movies, games have established a certain perception of weapons in the mind of the public and just like in movies games get almost everything wrong. ... The fact is that we are not trying to simulate reality but are creating products to provide entertainment. ... if you want to replicate the looks of something you need to at least see it, but using it is even better. You should hold a gun in your hands, fire it and reload it to understand what does what — and at that point you will realize, there is nothing on it that does not have a function — because guns are tools for professionals. Lot of weapon designers in the game industry get that wrong. They think of guns like products for consumers or magic devices that kill people at a distance when really it's just a simple and elegant mechanism that propels little pieces of metal. Unfortunately 3D artists often only get access to the photos that Google Image Search comes up with if you enter 'future assault rifle' or, even worse, pictures from other games and movies that also got it wrong. This may explain a lot of common visual mistakes in games, especially since guns are mostly photographed from the side and egoshooters show weapons from the first person view." This article is drawn from his personal experience in the game industry. The images shown are Pascal's personal work and are not related to his work at Crytek.

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