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Education

More Than 1500 Schools To Deploy DDR By 2010 110

Posted by Zonk
from the i-just-got-hit-in-dodgeball dept.
The New York Times is reporting on the popularity of Dance Dance Revolution in augmenting school gym programs. Adopted by educators as a way to fight obesity among young people and encourage participation, the article states that by the end of the decade some 1500 institutions will be using the game in classes. "As Leighton Nakamoto, a physical education teacher at Kalama Intermediate School in Makawao, Hawaii, put it: 'The new physical education is moving away from competitive team sports and is more about encouraging lifetime fitness, and D.D.R. is a part of that. They can do it on their own, and they don't have to compete with anyone else.' Mr. Nakamoto said that he had used the game in class for four years and that his school had also installed the game in its "Active Lifestyle" room, where students are allowed and encouraged to play in their free time."
Nintendo

Shigeru Miyamoto Nominated in Time Magazine 28

Posted by Zonk
from the don't-call-him-shiggy dept.
Splitt3r wrote with a link to the Kotaku site on Shigeru Miyamoto's Nomination as one of this year's 100 most influential people at the Time Magazine site. "PRO: Most successful game designer, creator of Super Mario, Donkey Kong and The Legend of Zelda, whose new platform, the Wii, is currently the top-selling game console. CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition." Voting is currently ongoing at the site, if you're interested in swaying the vote.
Announcements

+ - GDC:Koji Igarashi says 2D Gaming Will Never Die

Submitted by
njkid1
njkid1 writes "So this afternoon, in the rush between last day proceedings at the GDC and the attempt to catch a well-timed BART train to catch my flight, I was able to attend the Light and Darkness: 2-D and 3-D Gaming Session, led by famed Konami producer Koji "IGA" Igarashi. While he explained how 3-D appealed to the general public, he explained how developing a 2-D game would be for the better...and why the medium still has hope yet.During the 45-minute presentation, Igarashi broke down the major differences between 2-D and 3-D platforming, using Castlevania images and videos to point out each of these plusses and minusses. With 3-D, for instance, a player can navigate past guillotine blades much easier, compared to 2-D. 2-D also minimizes the presentation on-screen, but allows for more concentrated use of pixel art, making the game easier to develop than models for a 3-D game. He went through this very thoroughly, even discussing smaller aspects like how the team members got involved and would become discouraged going the wrong way with a game's development.http://gdc.gamedailyxl.com/2007/03/09/ gdc-iga-says-2-d-gaming-will-never-die?&ncid=AOLGA M000500000000009"

Comment: Hedy Lamar (Score 4, Informative) 560

by Hazrek (#16949036) Attached to: Top Ten Geek Girls
Seriously, Paris Hilton and Lisa Simpson, but they snubbed Hedy Lamar? I mean seriously, how can you top a gorgeous movie star geek?

Hedy Lamarr (November 9, 1913 - January 19, 2000) was an Austrian/American actress and communications technology innovator. Though known primarily for her great beauty, she also co-invented the first form of spread spectrum, a key to modern wireless communication.

Hedy Lamarr and composer George Antheil received U.S. patent #2,292,387 for their Secret Communication System. This early version of frequency hopping used a piano roll to change between 88 frequencies and was intended to make radio-guided torpedoes harder for enemies to detect or jam. The patent was little-known until recently because Lamarr applied for it under her then-married name of Hedy Kiesler Markey. Neither Lamarr nor Antheil made any money from the patent. It had expired by the time the U.S. military barely began using this system after 1962. It took electronics technology a long time to catch up with the concept.

Lamarr's frequency-hopping idea served as the basis for modern spread-spectrum communication technology used in devices ranging from cordless telephones to WiFi Internet connections. In 1997, the two of them received an EFF Pioneer Award for the invention.

Now that's hot, Paris.

If God had a beard, he'd be a UNIX programmer.

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