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Comment: That would explain frame rate (Score 1) 337

That would explain frame rate, if they couldn't get their physics/AI routines to work fast enough (although they could use interpolation routines to alleviate that), but does not explain the rendering resolution. Do they expect us to believe they had the CPU working on shaders or rasterization? Even post-processing effects would be handled by the GPU.

Comment: Re:I don't think we are giving anything up. (Score 2) 554

Exactly, I don't want an OS that's a resource hog. As for smartphones? They can't keep running at top speed for long before getting heat throttled, or the battery dying. It's apples and oranges. And they still have moments of slowdown and stuttering with all that power. I'd rather have a smooth experience where the OS stays out of the way.
United Kingdom

David Cameron Says Brits Should Be Taught Imperial Measures 942

Posted by Soulskill
from the cripple-their-minds-while-they're-young dept.
00_NOP writes: Children in the U.K. have been taught in metric measures in school since (at least) 1972, but yesterday British Prime Minister David Cameron suggested that they should actually be taught in Imperial measures (which are still in use officially to measure road distances and speeds, but not really anywhere else). Is this because he hasn't a clue about science or because he is catering to a particular political base?

Comment: Start a web site? (Score 3, Interesting) 224

by HalAtWork (#47993039) Attached to: Where Whistleblowers End Up Working
Start a web site that can serve as a talent pool for people like this. Many people would consider them american heroes, and if they had more visibility, maybe they would get hired faster. If they show up on a background check, the employers would be more likely to know why and give them a pass.

Comment: Re:How many of you are still using Gnome? (Score 1) 403

by HalAtWork (#47980441) Attached to: Debian Switching Back To GNOME As the Default Desktop
Yeah, still using it. Gnome 3 with the applications menu and window list turned on, Thunar as the file manager because they are removing title bars on windows for some reason. I'm getting fed up with it, probably going to move to Mate or Cinnamon. I used KDE3 on Fedora before, but something was always flaky with it, and they didn't have good GUI tools for things like setting up WiFi at the time. It was back when Ubuntu was paving the way for the desktop that I switched to Gnome (love having access to Debian repos and apt is awesome), they had a lot of good GUIs that integrated well with Gnome but weren't on the KDE side of things yet. I might give KDE a spin and kick the tires now that I think about it...

Comment: Too late (Score 1) 115

by HalAtWork (#47930119) Attached to: Logitech Aims To Control the Smart Home
Raspberry Pi and Arduino already exist and do the job handily. My home's already covered from CCTV to lighting & temperature to intercoms and it all integrates with XBMC scripts that both control and notify on every TV in the house, powered by (you guessed it) more/Raspberry Pis. Controllable through tablets and smart phones as well as my TV remote. All hard-wired aside from the wireless endpoint, and no lousy third party servers that everything gets uploaded to.

Comment: Titanfall promised a great campaign (Score 1) 292

by HalAtWork (#47916539) Attached to: The Growing Illusion of Single Player Gaming
It's not your fault that you expected a great campaign mode in Titanfall, the developers were talking about how they would weave an epic cinematic experience into the campaign, but failed miserably:

I know Half-Life wasn’t the first shooter to tell a story completely through the eyes of the player, but it stands out to me as the first very successful attempt. Since then, the FPS genre has been doing a balancing act of telling a compelling narrative without sacrificing gameplay. Some games have been more successful than others, but the formula is starting to get a little stale. What makes Titanfall’s campaign mode unique is that we’re giving players the production value of a finely crafted cinematic experience they’re used to from current-gen shooters, but within the framework of competitive multiplayer. We’ve designed the game in such a way that the narrative never obfuscates the goals or objectives, but only gives them more impetus.

We’re telling a story through a first person perspective in ways that are both traditional to single player campaigns and very new for multiplayer at least for first-person shooters. Without going into too much boring detail about client/server logistics, asynchronous scripting, and other buzzwords, I can tell you that from the end user experience it feels both familiar and groundbreaking at the same time.

Titanfall will most definitely have an ending. It’s not a story if it doesn’t have an ending, but there are multiple sides to that story. It’s told from both the Militia and IMC perspectives, and to fully grasp Titanfall’s campaign, you’ll need to play it from both sides. And as with any good story, we’ve hopefully peppered it with enough detail and nuance that you’ll notice something new every time you replay it.

I was severely disappointed too.

"A great many people think they are thinking when they are merely rearranging their prejudices." -- William James