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Space

Space currency to facilitate efficient innovation->

Submitted by
Ginsu2000
Ginsu2000 writes "In keeping with the existing space exploration agreements suggesting no one country can nationalise space (although corporations may prospect) perhaps it is time to adopt a space currency which mitigates flaws in the existing price system. Much work has been done on energy accounting from pre war Technocracy, and I believe the kilowatt hour as a currency unit should be accepted between all space faring nations to satisfy space faring objectives. After all, efficient use of energy is key in scientific systems, and energy can neither be created nor destroyed, but simply change state. When all the worlds currencies are replaced with an energy equivalent we will no longer mark up innovation, or machine labour, or build things to throw away if one takes into account the energy required to create and recycle them.
Advertising and usury will take a hit, but in return the most efficient machines and processes will be adopted, and human endeavor will be marked up, as the human being although versatile is an inefficient machine.
Increased efficiency and energy consciousness could lead to a cleaner, greener Earth, as humanity works together to mine and explore the space frontier.
One model being tested is that at http://www.kilowattcards.com/"

Link to Original Source

Comment: Re:Semi serious comment (Score 1) 160

by Ginsu2000 (#35570690) Attached to: NASA Wants Revolutionary Radiation Shielding Tech
We spend nine months in the womb, so why not fill the spacecraft with water. It sounds crazy at first, but water offers radiation protection including thermal protection, we can drink it, it makes good use of the empty space AND if the spacecraft is rotated slowly the centripetal acceleration of the water on the human body should mimic gravity. A 10m water column on earth is approximately two atmospheres, and long durations breathing at this pressure may require decompression however an appropriate sized water column slowly rotating in space should be exactly one atmosphere - no problem! It should mean that calcium won't leach from our bones, our bones won't pit or become brittle as is the normal case with pressurisation and microgravity, and we have viscous water, and artificial gravity to exercise against meaning our muscles won't waste away. Sure we need to make the spacecraft instrumentation waterproof, not that difficult, and we need to be able to breathe, but we could make an external gill or something like cave dwelling axelotyl, or make do with a rebreather. On Mars, same system just take refuge at the appropriate depth in the bottom of a watercolumn, and you won't need to spin it but will receive the same benefits! Let's try it- email pilotfever@gmail.com. On EVA consider a water presurised drysuit as the basis of a spacesuit. Put funky display units inside the helmets. Not all the spacecraft needs to be filled with water, have a submarine inspired airlock. Finish the job and include a Polywell derived IEC fusion and plasma propulsion system (that will get us to Mars in six weeks or less with a ionocraft inspired external hull for Earth based atmospheric propulsion).

Comment: Re:Wrong market - Wrong target audience (Score 1) 202

by Ginsu2000 (#34855922) Attached to: Wireless GeForce Graphics Card Announced
I came up with this concept in 2002, anyone else? I suppose the reason for the 8 year lag is the competition between acceptable display rates and wireless standards. It was a component of a more user friendly functional network orientated operating system, the "TriAmp" concept I came up with in 1998, consisting of processor, input and output hardware. You simply redirect the video as easily as you would standard out to the appropriate device(s). Likewise for input(s).

Comment: Re:Solving a different problem (Score 1) 394

by Ginsu2000 (#34021096) Attached to: Bees Beat Machines At 'Traveling Salesman' Problem
Good point, this constraint is not kept in the case of the bee. Further, I have read that bees can communicate flying distances and directions very effectively between each other, and as such may infact be solving the problem collectively (or in a distributed fashion) in which case it's not just one bee crunching this problem.
Games

Originality Vs. Established IP In Games 71

Posted by Soulskill
from the where's-my-known-space-mmo dept.
Ten Ton Hammer has an article about the differences between developing a game based upon existing intellectual property and the creation of an entirely new story and setting. They make the point that while doing the former may result in an easier time building a fan base, those same fans will often be the hardest to please. "By creating a game based on a popular IP, the company in question has a huge responsibility to 'do it right.' Unfortunately, not everyone realizes the reality of one little secret — every single fan out there has a different idea of what 'right' is. ... Lord of the Rings is a perfect example. For a person that may be familiar with the movies and little else, it's a great game with an impressive amount of depth and attention to detail. For the mass of fanatical fans that have spent more time poring over every book Tolkien ever wrote than even Tolkien himself, any deviation from the lore of his world is paramount to sacrilege on the most horrific scale."

Comment: Kensington optical hybrid (cord rolls up) (Score 1) 519

by Ginsu2000 (#27776119) Attached to: Bluetooth Versus Wireless Mice
47 MHz transmitter plugs into usb port for wireless use - otherwise it stores itself in the bottom of the mouse and you can unroll the cord so you will never not be able to use it due to battery life. Its slim line, has a scroll wheel, and what more I got it for CAD14.95ish on special at future shop. Lots of battery life - wakes itself up with a click... unbeatable!!! Since new I have used it wirelessly on the same batter for the past three months and no sign of the battery giving out any time soon...

Comment: Re:Not all decibels are the same! (Score 1) 323

by Ginsu2000 (#27506679) Attached to: Powerful Sonar Causes Deafness In Dolphins
Regarding dolphin and whale strandings - Theories I have heard range from magnetic disturbances (when navigating the earth's fields) to shallow sandy bottom transitions not being as well detected under stress (as when being chased by Orcas) to very/extremely low frequency sonar which impairs not only Sonar but neuron function. For a poor analogy imagine sitting next to a large humming vibrating transformer for hours on end. Research suggests the very/extremely low frequencies in the Schumann cavity (wikipedia) effect all terrestrial life on earth via neuron resonance (http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6TJJ-4MG1MP5-J&_user=10&_rdoc=1&_fmt=&_orig=search&_sort=d&view=c&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=e71c8fcb3aac09b4a452f7c815ba6bc5)

fortune: cpu time/usefulness ratio too high -- core dumped.

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