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+ - Sourceforge staff takes over a user's account and wraps their software installer-> 6

Submitted by Anonymous Coward
An anonymous reader writes: Sourceforge staff took over the account of the GIMP-for-Windows maintainer claiming it was abandoned and used this opportunity to wrap the installer in crapware. Quoting Ars:

SourceForge, the code repository site owned by Slashdot Media, has apparently seized control of the account hosting GIMP for Windows on the service, according to e-mails and discussions amongst members of the GIMP community—locking out GIMP's lead Windows developer. And now anyone downloading the Windows version of the open source image editing tool from SourceForge gets the software wrapped in an installer replete with advertisements.


Link to Original Source

Comment: Re:This happened back in the day... (Score 1) 342

by GerbilSoft (#49470029) Attached to: Allegation: Lottery Official Hacked RNG To Score Winning Ticket
The article doesn't explicitly say anything other than that the the defendant "tampered with the camera equipment to have an opportunity to insert a thumbdrive into the RNG tower without detection", so I assumed that it auto-executed.

Needs a followup detailing what exactly was done to tamper with the system, but I don't suppose that's likely given the nature of the system in question.

Comment: Maybe if Adobe fixed their broken updater... (Score 4, Insightful) 203

by GerbilSoft (#48927955) Attached to: Adobe's Latest Zero-Day Exploit Repurposed, Targeting Adult Websites
Selecting "automatically update" doesn't actually automatically update. It just causes it to complain that an update is available every time you reboot and/or log on.

Maybe if Adobe fixed this, there wouldn't be so many success Flash-based attacks.

Comment: Re:"second screen" innovation (Score 1) 101

by GerbilSoft (#48517151) Attached to: The PlayStation Turns 20
GameCube and Wii discs don't use UDF or this "outside-in" recording method. The physical format is identical to DVD; what's changed is the logical sector format. http://debugmo.de/2008/11/anat... has an analysis of the GameCube format; Wii is similar.

The filesystem is also completely proprietary. http://hitmen.c02.at/files/yag... has a description of GameCube discs; http://wiibrew.org/wiki/Wii_Di... has Wii discs. (Wii discs are similar to GameCube, but it supports multiple partitions and offsets are multiples of 4 in order to address a full 8 GB dual-layer DVD using 32-bit values.)

The reason why most people think GameCube and Wii discs are written "backwards" is because the disc mastering tools deliberately pad the beginning of the disc with filler data in order to push the actual data towards the outer edge of the disc. This is because the CAV drives used in GameCube and Wii are able to read data faster if they're closer to the outer edge.

Comment: Re:"second screen" innovation (Score 4, Informative) 101

by GerbilSoft (#48516309) Attached to: The PlayStation Turns 20
I was actually referring to component video (YPbPr) and VGA, the former of which was supported by all 7th generation consoles, and the latter supported by Xbox 360, some older consoles (Dreamcast), and pretty much all PCs manufactured since the late 1980s. Believe it or not, it *is* possible to get HD using analog video connections.

The fact that PS4 only has HDMI doesn't mean it's not possible to get HD using other video interfaces.

Comment: Re:"second screen" innovation (Score 4, Insightful) 101

by GerbilSoft (#48515411) Attached to: The PlayStation Turns 20
This is more a criticism of the terrible article, not Sony themselves. There's all sorts of other errors in the article, e.g. assertions that HDMI is required for HD (it isn't) and that Bluray holds 33 GB (dual-layer discs hold 50), plus mentioning that PS3 online play is free while conveniently leaving out the fact that PS4 online play isn't.

...and now I look at who wrote the article: Red Bull. Definitely a reliable go-to source for video game news.

Comment: Re:"second screen" innovation (Score 5, Insightful) 101

by GerbilSoft (#48515153) Attached to: The PlayStation Turns 20
Added bonus from the actual article:

18) Introduced touch controls on a console controller Mobile gaming has clearly had some form of influence over the latest generation of consoles, and it’s most evident with the PS4’s DualShock 4, which includes a touchpad on the face for swiping and pointing with your fingers, and who knows what else in the future.

Yes, PS4 was the first console with touch controls on the controller. There definitely wasn't a system released a year before with a controller based around a 6" touchscreen. Definitely not.

Comment: "second screen" innovation (Score 5, Insightful) 101

by GerbilSoft (#48515067) Attached to: The PlayStation Turns 20

innovations like the second screen PocketStation

Not only was PocketStation released after Sega's VMU, it doesn't even function as a second screen. Both devices plug into the memory card slot, but while the Dreamcast's memory card slot is in the controller (which makes the screen usable while playing games), the PlayStation's memory card slot is in the console.

Nice try attempting to rewrite history in Sony's favor.

The trouble with doing something right the first time is that nobody appreciates how difficult it was.

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