Roland Piquepaille writes "If you think that future NASA's moon camps need to have a science fiction look, you might be disappointed. Today, NASA is testing small inflatable structures. In fact, if these expandable 'tents' receive positive reviews, astronauts will 'camp' on the moon as early as 2020. These 12-foot (3.65 meter) diameter inflatable units could be used as building blocks for a future lunar base. Right now, a prototype is tested at NASA's Langley Research Center. But NASA also wants to test other inflatable structures in the not-too-friendly environment of the Antarctic next year. Still, it's too early to know if NASA's first habitable lunar base will use inflatable or rigid structures. Here you'll find more details about this project and pictures showing this NASA's inflatable lunar basic unit during and after deployment."
BobB writes "Energy consumption in corporate data centers doubled between 2000 and 2005, due in large part to the spreading use of volume servers, according to a new report. The study, conducted by a staff scientist at Lawrence Berkeley National Laboratories and a consulting professor at Stanford University, found that servers and associated infrastructure, such as cooling and uninterruptible power supplies, in U.S. data centers consumed about 45 billion kilowatt hours of electricity in 2005, accounting for about 1.2% of the country's electricity consumption, roughly equal to the power drawn by the nation's color televisions. The electricity costs for the servers and associated infrastructure reached $2.7 billion. http://www.networkworld.com/news/2007/021507-stud
MBrichacek writes "Lewis Goodfellow was born at 24 weeks weighing just 1lb 8oz. One of his lungs had failed and not enough oxygen was able to get into his bloodstream. Doctors at Newcastle's Royal Victoria Infirmary then tried Sildenafil, also known under the trade name of Viagra, and Lewis is now home with his parents."
An anonymous reader writes "A Belgian research firm found that girls who never play computer games have less sex than girls who do play games on their PC or gaming consoles. Breeze says the girls who do play games have sex 4.3 times a week, while the girls who never play games only go to bed 3.2 times a week."
Most CC companies now provide a utility to generate virtual account numbers.
They can only be used once.
They can only be used once.
ZonkerWilliam writes "Plasma wake particle accelerators are making surprisingly quick advances. It was a just a little while ago we had GeV acceleration in 3cm. Now they are capable of doubling the energy of electrons. 'Imagine a car that accelerates from zero to sixty in 250 feet, and then rockets to 120 miles per hour in just one more inch. That's essentially what a collaboration of accelerator physicists has accomplished, using electrons for their race cars and plasma for the afterburners. Because electrons already travel at near light's speed in an accelerator, the physicists actually doubled the energy of the electrons, not their speed.'"
MojoKid writes "NVIDIA just launched a significantly lower cost version of their powerful new GeForce 8800 series graphics cards, dubbed the GeForce 8800 GTS 320MB. As the branding suggests, these cards come equipped with only 320MB of on-board frame buffer memory. They're also clocked at 500MHz for the GPU core and 1600MHz DDR on their GDDR3 memory interface, versus the top-of-the-line GeForce 8800 GTX with its 575MHz core and 1800MHz memory respectively. All told, for a $299- $329 price range, these new cards offer up excellent performance in current games, at high resolutions, with all eye candy turned on and at a more attractive cost with future DX10 capabilities to boot."
hmccabe writes "'The Joy of Painting', the PBS show that taught many of us how to paint 'happy little trees,' is being made into a videogame. Apparently Nintendo's DS and Revolution systems, and PC computers will be seeing the title, which has been confirmed as not-an-april-fools-joke." From the article: "Hatcher himself admits to being a big Ross fan, which is partly why he wants to make games based on his work. 'I personally loved watching Bob Ross growing up and I enjoyed watching how easily he created his paintings. We want to translate that same feeling of watching the TV show into playing a Bob Ross game," he said. "Whether you are an eight-year-old child, or a 65-year-old grandma, we want anyone to be able to pick up the game to create and play to your heart's content.'" "