this lizard, the worst since '78
Ah, I see what you did there.
I may be acting nit-picky here, but if I had the mod points, I would have just modded you up instead.
Doesn't every country already have blackjack and hookers?
The glorious Islamic Republic of Iran has no blackjack, hookers, gays, women who disagree with their husbands, or crime.
I don't want to get too deep into spoiler territory, but the person who orders the torture works for a parody of the real life US Government Agency that uses torture (or "used" torture, I suppose these days it's just "enhanced interrogation techniques"). I haven't gotten much further in the story than that scene, but I assume that the people who order the torture get what's coming to them. But regarding the Trevor driving the victim to the airport while talking about how torture is a useless interrogation tool, Trevor mentions he that did that because he was instructed to kill the victim and refused to be their hired gun. (I believe the government guys who ordered the torture threatened the main characters if they *didn't* torture the victim)
We could have a discussion on that scene and its effects on the player, but I doubt many people played through that scene and felt good about what they were forced to do. Assuming that's true, I think the game just had a more powerful effect on behavior than any Red Cross warning could.
of course in GTA if you kill a civilian then you get his money and his car, although that's not a war crime so much as a regular crime.
And a wanted level. In GTA V, I believe murder gives you a two star wanted level which means the police come after you with force and will open fire to stop you. You could argue that evading the cops and getting them to forget about you is difficult, but having a crime witnessed in the GTA games does come with a consequence.
If they can bring the first party Nintendo games I love and the cross platform games I picked up the other two consoles to play, they'll have won me back. Until we see some details, though, I remain pessimistic.