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FortKnox's Journal: DoD v2.0 5

Journal by FortKnox
Holy Sh*t!!

After playing Day Of Defeat, version 2.0 this weekend, all I can say is "WOW!"

I've played the previous version, and it was a good game. The amount of stuff pumped into this new version, however, is enormous, allowing a much different experience.

For the first time, I find myself slowly advancing the line of combat, ducking in dark corners, trying to avoid an onslaught of nazi's. I, actually, was getting nervous in my seat while I played some of the maps. The amount of realism is incredible (but still being fun), the way they balanced the game is GREAT, but most of all, the "feel" of the whole environment is EXCELLENT.

I have a feeling many lost hours of sleep in my future will be due to this halflife mod!
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DoD v2.0

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  • I played DoD for the first time at the LAN [systemaddicts.net] this weekend. It was kind of fun, but I prefer CS and RtCW a lot more. It still had that clunky Half-Life feel that I somehow don't notice under CS.

    I admit, I only played a few levels, and only with a few other people that were playing for the first time too, but it didn't grab us.

    Not to say it's not a good game, it's just not my cup 'o tea.

    On the other hand, if your UT mod idea could incorporate some of the "feel" and "play" of this mod, yet run on the UT engine...that might be a whole other ball of wax.

    --SC

    • Was it the newer version, or the older one?

      That makes a large difference.

      And, BTW, I'm not dropping the UT mod idea... its still morphing around in my mind. Gotta have a pretty solid idea, then a decent design before I go on a coding fest.

The confusion of a staff member is measured by the length of his memos. -- New York Times, Jan. 20, 1981

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