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Help for an MMORPG Addict? 559

Posted by Cliff
from the time-for-an-intervention dept.
A worried comrade asks: "A friend of mine has had what many of us (his peers) are starting to consider a serious problem that we are becoming very worried about. He is addicted to World of Warcraft, and not in the same way the rest of us are. While most of us are able to disconnect from the game to take care of our own affairs, he plays to the exclusion of his friends, his job (he calls in sick a lot, it is starting to get noticed) and his life. How do you help someone who is actively throwing their whole life away to play a game?"

Algorithmic Political-Media-Mashup Vodcast 53

Posted by Hemos
from the w-meets-chirac dept.
flexatone writes "Composer Christopher Ariza, author of the first algorithmic, computer-generated podcast, announces the next phase of his experimental political-media-mashup project: the babelcast-zoetrope. The babelcast-zoetrope employs the subscription model of the vodcast (RSS feed, iTMS subscription) to deliver timely multi-media artifacts of the contemporary media landscape. Generated with free, open-source software tools (such as athenaCL, Python, Csound, and ffmpeg), babelcast-zoetrope is an experimental, algorithmic, computer-generated video podcast. Sounds and images of U.S. and World leaders and commentators are algorithmically fragmented, distorted, and recombined into a media tapestry. New episodes are defined by a time period: audio and video sequences are constructed only with materials collected during this period, lasting from days to weeks."

When Virtual Worlds Collide 228

Posted by ScuttleMonkey
from the just-need-an-answer-to-the-genre-hurdle dept.
Wired is running an interesting article on the realization of past predictions with regards to online gaming and where we are headed for the future. The author predicts that the separation between online worlds like Ultima Online and World of Warcraft may be headed out of style, making your in-game persona as pervasive as an email address. From the article: "Because the current metaverse evolved largely out of videogames, it makes sense that it should be composed of fiefdoms - after all, you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims. But there is reason to believe that the divided metaverse is merely a transitional phase, and that its component worlds will coalesce."

Do not simplify the design of a program if a way can be found to make it complex and wonderful.

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