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Comment: Re:BSD license was always more permissive, so grea (Score 5, Insightful) 808

by Filter (#38410034) Attached to: GPL, Copyleft Use Declining Fast

gpl first freedom (0):
"the freedom to use the software for any purpose"

"we encourage people who redistribute free software to charge as much as they wish or can."
from http://www.gnu.org/philosophy/selling.html

The cost of distributing someone else's gpl work is licensing your derivative work under the same license. The face up fairness of this deal is what appeals to so many developers. Every license has rules.

Comment: Re:Saw this one coming (Score 2) 217

by Filter (#34884982) Attached to: Sony Must Show It Has Jurisdiction To Sue PS3 Hacker

you mean this quote from the article you linked to

"Mr. Hotz expressly tells people on his website not to give him donations for his efforts," Kellar explained. "Even more harmful to Sony's personal jurisdiction argument, the only evidence put forward of Mr. Hotz' PayPal account appears to be a transaction initiated by the plaintiff."

Why would you say what you said when the link you posted as evidence says the opposite?

Role Playing (Games)

Unusual physics engine game ported to Linux->

Submitted by
christian.einfeldt
christian.einfeldt writes "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague, and Requiem, respectively, are first person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the 'World of Goo' Linux port."
Link to Original Source

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