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Android

Android ICS Will Require 16GB RAM To Compile 357

Posted by timothy
from the all-that-dessert-makes-you-sluggish dept.
ozmanjusri writes "New smartphones may be lightweight, compact objects, but their OSs are anything but. Ice Cream Sandwich will need workstations with no less than 16 GB RAM to build the source code, twice the amount Gingerbread needed. It will take 5 hours to compile on a dual quad-core 2+GHz workstation, and need 80GB disk space for all AOSP configs. Android developers are also being warned to be cautious of undocumented APIs: 'In almost every case, there's only one reason for leaving APIs undocumented: We're not sure that what we have now is the best solution, and we think we might have to improve it, and we're not prepared to make those commitments to testing and preservation. We're not claiming that they're "Private" or "Secret" — How could they be, when anyone in the world can discover them? We're also not claiming they're forbidden: If you use them, your code will compile and probably run.'"
Crime

HideMyAss.com Doesn't Hide Logs From the FBI 233

Posted by timothy
from the technically-sir-you-were-being-a-donkey dept.
An anonymous reader writes "People use VPN services to hide their identities online, right? And a UK-based service called HideMyAss would seem to fit that bill perfectly. Not so, unfortunately: they have to hand over the logs to the FBI when a UK judge tells them to." Reader wiredmikey points to a story at SecurityWeek, too.
Microsoft

Microsoft Previews Compiler-as-a-Service Software 171

Posted by samzenpus
from the but-this-please dept.
angry tapir writes "Microsoft will release a Community Technology Preview of a new type of compiler its researchers have been building — code-named Project Roslyn — a company executive announced Thursday. Roslyn is a compiler for C# and Visual Basic with a set of APIs that developers can use to fine-tune their code. It resembles a model developed by the Mono Project, in which the information the compiler generates about a program can be reused as a library."
The Almighty Buck

In Isk We Trust: the EVE Online IskBank Exposed 145

Posted by Soulskill
from the massively-multiplayer-black-market dept.
riverni writes "Eve News 24 is running a couple of articles uncovering the lucrative 'black-market' existing in EVE Online, a sci-fi themed single-server MMORPG. The overall scale of the operation is breathtaking. While there exist legal ways to exchange real world currency for in-game currency, the black market, primarily driven by botters (users who utilize automated macros to perform rewardable tasks in game), remains strong. One article reports on how Iskbank.com made approximately $290,000 in sales during a 10.5-month period. These figures do not include any sales made through their sister site, Eveisk.ru and yes, those are US dollars."
Image

Segway UK Boss Dies After Driving Off Cliff 413 Screenshot-sm

Posted by samzenpus
from the dead-mans-curve dept.
necro81 writes "Jimi Heselden, the British multi-millionaire defense contractor and philanthropist, who bought the Segway company last December from inventor Dean Kamen, died yesterday after an accident while riding one of the machines. While using a ruggedized X2 version of the two-wheeled balancing scooter at his estate in North Yorkshire, he apparently drove over the edge of a precipice and into the River Wharfe. He was found later by a passerby and declared dead on the scene."

Jimi Heselden, Dead->

Submitted by Fazed
Fazed writes "The multi-millionaire owner of the Segway company died in a freak accident yesterday when he rode one of the high-tech two-wheel machines off a cliff and into a river.
Former miner Jimi Heselden, 62, plunged into the River Wharfe while riding around his West Yorkshire estate in Boston Spa on a rugged country version of the Segway.

Read more: http://www.dailymail.co.uk/news/article-1315518/Segway-owner-Jimi-Heselden-dies-riding-machines-cliff.html#ixzz10jvluBiS"

Link to Original Source
Games

On Luck and Randomness In Games 156

Posted by Soulskill
from the real-men-use-the-railgun dept.
Gamasutra has an article analyzing random events in games, and how they can add or subtract to a player's experience. It looks at the different ways luck plays a part in games; from landing a critical strike instead of a miss to the scatter of a shotgun blast to waiting for that blasted straight piece in Tetris. "Game developers are sometimes faced with similarly challenging decisions when contemplating whether to include some kind of deliberate randomness. For example, in the video game Unreal Tournament, when a player shoots at a target with the 'enforcer' weapon, the projectile does not necessarily hit the point that is aimed at; a random deviation is added that scatters shots. This introduces a degree of realism from an observer's perspective and no doubt gives beginners a fair chance against more experienced players, but it can also potentially frustrate skilled players."
It's funny.  Laugh.

PETA Using Games To Spread Its Message 477

Posted by Soulskill
from the looking-for-a-new-audience-to-harass dept.
Cooking Mama is a series of games for the Wii and the DS in which players go through a number of steps to prepare meals using a variety of recipes. Last week, People for the Ethical Treatment of Animals (PETA) created their own Flash-based parody of the game, highlighting the use of meat products by having a more bloody-minded Mama do things like pull the internal organs from a Thanksgiving turkey. Cooking Mama's maker, Majesco, issued a light-hearted response, pointing out the vegetarian meals in the game. PETA then said they plan to continue making parody games as a way of "engaging the public."
Cellphones

iPhone Gaming Continues To Grow 131

Posted by Soulskill
from the hope-they-still-fit dept.
1Up reports that the popularity of gaming on smartphones is growing, particularly on the iPhone. In fact, gaming on portable devices is growing even at home, where users presumably have access to more powerful platforms. CNN points out that the developer for Trism, one of the first popular games, has raked in over $250,000 in profits through the App Store. Apple exec Bob Borchers and various game developers recently discussed the future of games on the iPhone. "Patrick Gunn, director of marketing for EA Mobile, showcased Need for Speed Undercover, which will be available next month. Gunn says that EA has 'taken full advantage of all of the unique elements ... like touch, flick, accelerometer, and motion sensitivity' — and graphically, the game appears to be roughly on par with a PSP title."

Your reasoning powers are good, and you are a fairly good planner.

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