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Comment: Start small (Score 2) 218

by Faraday's Sloth (#43192637) Attached to: Ask Slashdot: Best 3-D Design Software?
I would suggest you start on 3D printing as that has the most intuitive manufacturing paradigm (YMMV but still...). The easiest solid modeler to learn is probably Tinkercad: https://tinkercad.com/. Blender and Sketchup are not solid modelers. They CAN produce manufacturable (i.e watertight) meshes if you know what you want from them, though. I would suggest you try 3D printing with Tinkercad to get your bearings and then figure out where to go next.

Comment: Re:Not quite (Score 2) 354

by Faraday's Sloth (#40026359) Attached to: Wil Wheaton: BitTorrent Isn't Only For Piracy
So nobody should have any legal rights to any reproducible content, for any span of time? I urge you to reconsider your position, mate. And also the fellows who upvoted this. Intellectual property as a concept means that a creative person has at least a chance of make a living out of her/his awesome stuff. Without any ip laws, the end product could be immediately after its risen popularity copied and reproduced by some enterprising gnome. Not that the money flows are not controlled by gnomes, but with ip laws the artist has a chance to earn bread and enjoy success in the rare occasions. What is completely arsewise is the improper magnitude of the enforcement of this as some parties seek, and the fact that national political entities succumb to this maddness. There are indecent things out there, but minimal ip that makea sense is not one pf the, imho. The current levels of enforcement and the level of entitelment sought by the ip holders are crazy, but that does not invalidate the concept. Its just an example what happens when legal bodies either lack the wisdom or are lured by the powerfull with shiny things.

Comment: People, this is good news! (Score 3, Informative) 92

by Faraday's Sloth (#39818519) Attached to: Trimble To Acquire Google SketchUp
I have a fairly good clue of what's going on since the company I work for (Tekla) got recently acquired by Trimble. Except for long term roadmap, they've pretty much left us alone (at least it seems that way to us programmers). Trimble wants to create a competetive vertical solution in the construction industry to compete with Autodesk's toolchain. Autodesk pretty much dominates the construction industry, and their ecosystem is proprietary and closed. The counterbalance to this is a developing toolchain of tools built around the IFC format which is standardized and open. Trimble already had most of the other pieces in a complete architect-to-the-construction yard toolchain except for an archictecture software, and now they have it. This means, there is now true competition in the construction segment offering information tools, and not only Autodesk and Autodesk. This sort of competition is good, people.At least so far the non-Autodesk parties try to break their dominant position with collaborative tools and an open format. Of course, what the situation will be in the future? Who knows.

Comment: Re:Game Developement (Score 1) 416

by Faraday's Sloth (#39086761) Attached to: Ask Slashdot: Life After Software Development?
This is probably due to the fact that very many young programmers are ever so keen to be in the business... Supply of labour is infinite, filled with enthusiastic young people who are inexperienced in standing up for themselves. With - lets face it - completely undefined end product and whose success is fairly unrelated to the input of the individual programmer. Thats probably why indie games sound like such a great proposition to anyone who is skiled enough to write their own code and design their own game. The first part is not the most difficult one, btw.
The Military

DARPA Researches Avatar Surrogates 159

Posted by Soulskill
from the presumably-with-more-clothing dept.
kgeiger writes "Feeling blue? DARPA is funding a program to investigate the feasibility of battlefield cyborg-surrogates: 'In its 2012 budget, DARPA has decided to pour US $7 million into the 'Avatar Project,' whose goal is the following: "develop interfaces and algorithms to enable a soldier to effectively partner with a semi-autonomous bi-pedal machine and allow it to act as the soldier's surrogate."' Power and bandwidth constraints aside, what could go wrong? Chinese hackers swooping in and commandeering one's army?"

Comment: Ipad with ReaddleDocs (Score 1) 254

by Faraday's Sloth (#37139762) Attached to: Ask Slashdot: Ebook Reader for Scientific Papers?
Same use case. Love my Ipad. In a wlan network Readdledoc functions as a wireless file server that you can mount as a regular drive on any os, which is exactly what a caveman like myself who uses plain old file system operations for my document management needs. The downside is the IPad's somewhat clumsy overall file management imposed by the ios.

Comment: It's all I've ever known (Score 1) 395

by Faraday's Sloth (#34109850) Attached to: A Decade of Agile Programming — Has It Delivered?
I've been working in the sofwtare industry since 2007 in a small team (individual projects ranging from 1 to 10 persons). We've always used scrum. Mind you, not by the book but heavily modified to fit our style. Seems to work if all participants are even a bit motivated and not totally clueless about the tasks at hand.

Comment: Re:engineering (Score 1) 727

by Faraday's Sloth (#25966663) Attached to: Twenty Years of Dijkstra's Cruelty

Software engineers should understand use case analys, user interface design, project management and finance, and many other important subjects "computer science" curricula ignore while beating students over the head with details theory. Understanding issues of scalability is good (though often actual testing is used in the engineering world for practical reasons), but we don't need four years of that while ignoring more important topics.

From the pragmatic point of view, there are two issues at play here. One - how to build decent programs that are maintainable and - two - understanding how such a program actually works. If your skills lack in the former, your code is probably near-to-useless in the long term for anyone. If you lack in the second - THE HARDER PART (pardon my caps) - then you are just partaking in a cargo cult that just happens to work because someone left you the tools that luckily get you the job done. I also think the second skillset requires a lot more effort to acquire than the first.

Programming

Model-View-Controller — Misunderstood and Misused 221

Posted by kdawson
from the more-mvc-than-thou dept.
paradox1x writes "Malcolm Tredinnick shares a terrific rant against the misunderstanding and misuse of the Model-View-Controller design pattern. In particular he takes issue with the notion that Django should be considered an MVC framework. He says that 'It's as valid as saying it's a "circus support mechanism," since the statement is both true, in some contexts, and false in others (you can definitely use Django-based code to help run your circus; stop looking so skeptical).' I'm not sure I agree with the entire piece, but it is a very good read." We recently discussed another look at the bending and stretching of MVC patterns in the world of Web development.

"One Architecture, One OS" also translates as "One Egg, One Basket".

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