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+ - MPAA joins W3C; bigger anti-DRM push needed-> 2

Submitted by ciaran_o_riordan
ciaran_o_riordan (662132) writes "The W3C has announced a new member: the MPAA. Oh. Which makes this a good time to see whatever happened to last Summer's campaign against DRM in HTML5. It's still there. W3C took a lot of criticism, but the plan hasn't changed. DRM ("Encrypted Media Extensions") was still there in the October 2013, and in the January 2014 drafts. Tim Berners-Lee is still defending DRM. For the technical details, there are many good pages. What's at stake? It'd be like Flash or Silverlight websites, but instead of being really hard to make free software viewers/browsers, it'll be almost impossible, not to mention possibly illegal in the many countries which prohibit "bypassing technical protection mechanisms". And our work to get governments to use open standards will end up used against us when free software can't tick all the boxes in a public tender that specifies a "W3C HTML5 based" DRM system. More pressure is needed. One very small act is to sign the no DRM in HTML5 petition. A good debate is: "What's more effective than a petition?" But please sign the petition first, then debate it. It's also worth considering giving to the annual appeal of FSF, the main organisation campaigning against this."
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Games

Re-imagined Silent Hill Announced 63

Posted by Soulskill
from the reboots-are-all-the-rage dept.
Konami has announced that a new Silent Hill game, titled Shattered Memories, is due out this fall for the Wii, PS2, and PSP. "While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed." The Wii version will make full use of the Wii Remote, taking the role of both phone and torch, as well as being used to "pick up, examine and manipulate items to solve puzzles along the journey." According to the Opposable Thumbs blog, the choice not to develop for the PS3 and Xbox 360 was due to the development costs associated with those consoles.

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