NWN was a 16-color DOS-based game that was simply amazing. It was a RPG, but the storyline was rather limited. That didn't matter though, the players stepped in and carried the roleplaying far beyond anything the designers ever intended. This was the first game I ever saw recognise player run guilds and clans.
PVP combat in NWN was nothing like PKing in any other RPG. There was a strategic element that I've never seen in any other game. It wasn't just reaction time or first strike, you actually had to plan your actions.
After AOL moved away from hourly rates they found they could make more money off chat rooms than gaming. Even though it was still running at max capacity almost every night, AOL shut NWN down.
I still know people from that game. Some of them are still members of the same guilds they were in 10+ years ago. We've been waiting for a remake of NWN for a long long time. This will not be that game. This will not be anything close to that game. But it will be nice to revisit the old days. To stroll once more through Triboar and Port Luskan.