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Comment: Re:I feel like... (Score 1) 159

by Etherized (#37977172) Attached to: Google+ Opens To Businesses With 'Pages'

Google could afford one hell of a marketing campaign if they wanted to, but I don't see much evidence of this. Why did they not do a full on media blitz at launch?

I can only assume that + is internally still considered a sort of "soft launch" and they won't start mass marketing until they reach feature parity with Facebook. Maybe they're hoping to "seed" Plus with early adopters now, who will make the service more attractive when it "really" launches, but they run the risk of losing a lot of those early adopters before launch even happens

I actually use Plus (and not Facebook) and it's a fine service, but unless they make some major moves to drive adoption very soon, it's just not going to go anywhere in the long term.

Comment: Re:This is great news! (Score 2) 237

by Etherized (#37969192) Attached to: GNOME Shell No Longer Requires GPU Acceleration

You are certainly right, GNOME's future is tied to Shell, and it's very much unclear whether Shell will ever reach the same userbase that GNOME 2 had at its peak. Luckily, we have choice in this space, and I'm glad to see XFCE and friends enjoy increased exposure as a result.

Of course, some of us do like Shell, so the improved hardware support is very welcome. It may be that GNOME becomes a marginalized, oddball UI in time, but I've enjoyed similarly non-mainstream software for years - I mean, I do run Linux on the desktop, after all :)

Comment: This is great news! (Score 2, Interesting) 237

by Etherized (#37967750) Attached to: GNOME Shell No Longer Requires GPU Acceleration

I know there's a lot of resistance to GNOME Shell, but it's clearly the future of GNOME (like it or not) and the weird non-3d degraded mode that you get with GNOME 3 + no 3d is something that's not really fit for anybody.

Personally, I really like GNOME Shell and I'm glad to see that it will be supported on older hardware. I always found the decision to completely ignore this hardware to be questionable and damaging to Shell's adoption rate (as if it wasn't going to have a hard enough time to begin with). Surely they could have provided a similar UX without the eye candy for older systems - at least now we have a workaround!

Comment: What about this "Nintendo" thing? (Score 0) 386

by Etherized (#37823080) Attached to: Next-Gen Game Consoles Still Years Off

I hear they make videogames, and they have this crazy new console with a 2012. Called a "Wii U" or something. You know, I think they even had another console on the market before this.

I know, I know, the Wii U has less space than a Nomad, so you'd be forgiven for writing it off as "lame," but maybe these spunky upstarts at Nintendo will be worth paying attention to some day. I'm sure they'll never compete with Microsoft or Sony, but hey, you never know.

Comment: Re:As a member of the Vine program... (Score 1) 201

by Etherized (#36618660) Attached to: Could Amazon Reviews Be Corrupt?

I suppose I'm something of an oddity, but I really enjoy reviewing products (ranked somewhere in the 4.5k range now). I've always been curious about Vine - there's very little documentation on it - and was really hoping to get in at some point.

I found the 1000 number thrown out in the OP impossible, and I'm glad to hear that it's incorrect. From what I've observed their ranking algorithm is pretty clever, and after an initially rapid increase in ranking I've leveled off, and now my rank oh-so-slowly increases over time.

I've often wondered the most effective way to gain rank in this system; it seems to help if you can make it onto the "top 3" reviews for items which are displayed along with the item on its front page, but after a certain point there seem to be diminishing returns to more votes on individual posts. I've basically just decided to write reviews for everything I buy at Amazon, and hope that I keep moving up.

I guess we all need something to aspire to :)

Comment: Re:That's nice... (Score 1) 342

by Etherized (#34655522) Attached to: Microsoft Ready To Talk Windows On ARM

But Windows' main (and practically lone) selling point is that it works with all your old software. If they rewrite it for ARM, it may say "Windows" on it but it won't run your apps or play your games.

And I'm sure users will enjoy discovering that after they buy "Windows" tablets and netbooks.

I would be very, very surprised if they would port Windows to ARM and *not* include something like Apple's Rosetta. Sure, you take a performance hit when running legacy, crusty apps, but considering that those were probably designed for much slower computers originally it hardly matters if you're running them with a hefty performance penalty now. I know I was quite pleased with the PPC -> Intel transition process on my Macbook Pro.

Comment: Re:As an end user... (Score 1) 235

by Etherized (#34307094) Attached to: Running ZFS Natively On Linux Slower Than Btrfs

Snapshotting is probably the most compelling feature of either FS for workstation use. Both BTRFS and ZFS are copy-on-write, and they both feature very low overhead, very straightforward snapshotting. That's a feature that almost anybody can utilize.

Aside from that, ZFS features a lot of datacenter-centric goodies that might have some utility on a workstation as well. Realtime (low overhead) compression, realtime (high overhead) deduplication, realtime encryption, easy and fast creation/destruction of filesystems and virtual block devices, and a ton of other odds and ends.

Comment: The Shining (Score 1) 295

by Etherized (#34258474) Attached to: Long Takes In the Movies, Antidote To CGI?

The long take is an old technique with countless excellent examples, but I really love Kubrick's use of them in The Shining. Particularly in two instances: Danny's traversal of the halls on his trike, and meandering through the garden maze towards the end of the film.

These scenes to me are especially captivating because of the motion of the camera through these corridors. It's one thing to have a fixed point camera for a long scene, but it's quite another to have a moving camera for such a long time; the potential missteps are countless. The maze scene in the Shining is notorious for how long it took to complete. The sense of motion and space that this sort of cinematography can provide is really quite spectacular though, and I think it often justifies the effort.

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