Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
Note: You can take 10% off all Slashdot Deals with coupon code "slashdot10off." ×
The Almighty Buck

How Comcast Bankrolls Organizations That Support TWC Merger 59

An anonymous reader writes: When Comcast announced it was pursuing a takeover of Time Warner Cable, many activists and internet users immediately submitted objections to the deal. Support came more slowly, but steadily, from organizations like the International Center for Law and Economics, and from politicians like Governor Phil Bryant (R-MS). Now, a NY Times report reveals that much of this support for the merger came in exchange for money from Comcast. Fortunately, even after spreading money around so liberally, Comcast is still struggling to find a coherent, believable message for regulators, and the deal is far from assured.

From the article: "Letters detailing the benefits of the Comcast deal were submitted to the Federal Communications Commission by staff members from Americans for Tax Reform, the American Enterprise Institute, the Institute for Policy Innovation, Competitive Enterprise Institute, the Free State Foundation and the Center for Individual Freedom, as well as by a professor at a technology program at the University of Pennsylvania, all of which received support from Comcast or its trade association, tax documents and other disclosures reviewed by The New York Times show. A similar pattern is evident with charities like the Urban League and more than 80 other community groups that supported the media company and that also accepted collectively millions of dollars in donations from the Comcast Foundation over the last five years, documents reviewed by The Times show."

Submission + - Girls 'better than boys at making computer games', study finds. 1

Esteanil writes: Researchers in the University of Sussex's Informatics department asked pupils at a secondary school to design and program their own computer game using a new visual programming language.
The young people, aged 12-13, spent eight weeks developing their own 3D role-playing games. The girls in the classroom wrote more complex programs in their games than the boys and also learnt more about coding. The girls used seven different triggers – almost twice as many as the boys – and were much more successful at creating complex scripts with two or more parts and conditional clauses. Boys nearly always chose to trigger their scripts on when a character says something, which is the first and easiest trigger to learn.
Government

Sweden Considers Adding "Sexism" Ratings To Video Games 642

An anonymous reader writes A government-funded agency in Sweden is considering creating special labels for video games based on whether or not the games' portrayals of women are sexist. From the article: "Avoiding sexism and gender stereotypes in video games produced in Sweden will become a key goal for the association, which has been given a 272,000 kronor ($36,672) grant by Sweden's government-funded innovation agency, Vinnova. Inspired by the Bechdel test, which looks at whether fictional films or books feature at least two women talking about a topic other than men, Dataspelsbranchen will work with several game developers to analyze how Swedish video games portray female characters and gender issues.

Anything cut to length will be too short.

Working...