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Comment: Re:Commercial games already made it to Linux (Score 1) 242

by EllF (#41351599) Attached to: Are Commercial Games Finally Going To Make It To Linux?
Loki declared Chapter 11 in 2001 and shut down operations in early 2002. Tux Games was a reseller; Loki was handling the porting of Windows titles to Linux. The latter did not merge into the former in any real way, and TG never continued the coding work done by Loki.

Comment: Reading Suggestion (Score 1) 179

by EllF (#36401152) Attached to: A Plea For Game Devs To Aim Higher
If you're really interested in where the edges of the industry are being expanded, I suggest checking out the guys at GamersWithJobs.com, especially their weekly podcast. It's the best roundup (on a regular basis, even!) of the industry, with a slant towards this type of non-generic gaming. They also come at it like many of us probably do: slightly older gamers ("alpha gamers") who have been playing since the late 80s/early 90s, and who are as much interested in as they are concerned by the commercial evolution of video games. No affiliation, just a fan of what they do.

Comment: Re:wtf is roguelike? (Score 1) 201

by EllF (#35951958) Attached to: Roguelikes: the Misnamed Genre
I think that familiarity with roguelikes -- at least in terms of general context -- are an assumed part of the Slashdot culture. I hear you on the lack of explanation around obscure references to things that only a select group of folks know, but for those of us who have been around for a while, *hack doesn't really fall into that bucket. That said, the point of the article is that the genre supposedly defies easy explanation; offering a definition would be somewhat contrary to that point.

Comment: Re:Not always an option to not use facebook (Score 1) 434

by EllF (#35259488) Attached to: Employer Demands Facebook Login From Job Applicants

I don't care for it, but so many people I know use it I have no option.

You do have an option, no matter how many people whom you know use it. Your argument is for the convenience of Facebook, not the necessity of it; you could just as easily use the phone, email, post, or even a personal webpage to stay in touch with your remote friends and family. Perhaps you wouldn't be able to reach out to however many dozens or hundreds of "friends" you may have in your network online, but there's a secondary argument there, hinging on the definition of friend.

Comment: It's a stunt. (Score 1) 326

by EllF (#33631004) Attached to: DRM-Free Games Site GOG.com Gone
There is a good amount of information suggesting that this may in fact be a marketing stunt; have a read of Kotaku's write-up: http://kotaku.com/5642141/what-happened-to-good-old-games. Personally, if this is in fact a marketing stunt, I will -never- purchase from GOG again. Lying to your customers doesn't make them want to spend their money on your products.
Input Devices

Robot Swarm Control On Microsoft's Surface 106

Posted by timothy
from the moving-things-about dept.
zerOnIne writes "Dr. Mark Micire of UMass Lowell has built an intriguing new user interface on the Microsoft Surface, a multitouch-capable table computer. The interface is being used to control swarms of robots for disaster response, search, and rescue. One of the most interesting things about it is the intuitive tabletop joystick widget. Using a very fast hand-detection-and-identification algorithm, they can paint a touch joystick (dubbed the DREAM controller) directly underneath the hand. This joystick conforms to the size of the user's hand and tracks with hand movements, making sure that the control is always directly under the hand where the user expects it, even without haptic feedback. I've had a chance to go hands-on with this system, and I think it's truly remarkable."

The world is moving so fast these days that the man who says it can't be done is generally interrupted by someone doing it. -- E. Hubbard

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