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AMD

Crysis 2 Update a Perfect Case of Wasted Polygons 159

crookedvulture writes "Crytek made news earlier this summer by releasing a big DirectX 11 update for the PC version of its latest game, Crysis 2. Among other things, the update added extensive tessellation to render in-game elements with a much higher number of polygons. Unfortunately, it looks like most of those extra polygons have been wasted on flat objects that don't require more detail or on invisible layers of water that are rendered even in scenes made up entirely of dry land. Screenshots showing the tessellated polygon meshes for various items make the issue pretty obvious, and developer tools confirm graphics cards are wasting substantial resources rendering these useless or unseen polygons. Interestingly, Nvidia had a hand in getting the DirectX 11 update rolled out, and its GeForce graphic cards just happen to perform better with heavy tessellation than AMD's competing Radeons."

Comment Re:ubuntu joins apple... (Score 1) 984

Correct according to everyone except computer science. Every other field goes by base-10.

No, lets correct everything. Time to bring base-2 to everyday life, solves many kinds of problems...
As a plus, I could scream "It's DEAD" as answer to math equation.
Hasta la vista, BCD codes...

Loan-department manager: "There isn't any fine print. At these interest rates, we don't need it."

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