I'm a EVE server dev and this analysis is not quite right. The DB is indeed a central point of failure, but it's rarely a performance bottleneck nowadays. The part about migrating resources is half-wrong, as yes, we can't (yet) move solarsystems around machines without disconnecting the players in it, but unless there's a fight going on in a to be moved system, we still do it to free cpu for the system where a fight is indeed going on. See more here http://community.eveonline.com/devblog.asp?a=blog&nbid=74227 .
Well, you have to consider the fact that demand has also been rising since discovery and that will NOT peak with the production.
Yeah, it's kinda like poker. It may look like it's just random cards and luck, but it isn't really.
Thats simply a blatant lie. One (1) CCP dev was caught funneling ingame items, no real money was involved.
Did I read that correctly? You burn additional fuel to pass a Prius in order to avoid burning additional fuel later in case you're behind it when/if you go up hill?
PS. I want to see that proof you speak of, as I've heard it mentioned several times but not produced.